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9 years ago
"Dekayingsoul;234918" wrote:"Bostonmess;234848" wrote:"SpeedWeed;234594" wrote:
Not running Jedi means u won't get stun by another dooku easily.
I still don't have Rey and RG ready :(
Me neither but for now I'm happy with the poor man's version, consisting of Dooku, Daka, 86, GS and FOTP
Thx for the video! You used mainly three glass canons in your squads. Do you think that RG + Daka is viable too?
Using Daka, RG and Dooku on the same team will completely killed lol your dps. I will add that I am not a fan of anyone running a healer on the arena as it takes an important slot away from a healer. But running those 3 you would be completely taken out by any team with Yoda as there stuns will not stick with his tenacity on. This would leave you very vulnerable as you won't have the dps to kill. When makeing your arena teams (regardless) of the synergy, you need to know their strengths and weaknesses. Build your team so that when you run into their counterparts you still have a way to defeat them. Like Jedi are weak against Sith, so to counter you run non-Jedi on your team to take them out and use your Jedi to focus on what they can hit. Jedi should never attack Sid, you just waste attacks while he dodges. But @Stormy started this thread so maybe she could weigh in.
Actually, I've seen some good RNG with Dooku, Daka, RG, Rey, GS. Extra stuns, and with RG and Daka tanking, Rey and GS go wild. Daka can bring back an early dps death, or even RG. I prefer yoda in that slot, but in variation budget teams, Daka can do well as long as you have 2 heavy hitters behind Daka and RG
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