I agree with the OP that just posting "no", is not a helpful response.
I think one benefit to an ad-based monetization system is that it gives more money to the game developer based on how many people play the game. This means that the devs have incentives to create a GOOD game with good gameplay which draws in new players.
Lately it's felt like the swgoh devs have pretty much given up on all the non-spending players because they see us as providing zero economic value. I like the idea of F2P players still providing some value such that CG actually has incentive to retain their player base (rather than just the top 1% of players that whale).