9 years ago
Weird Mod Anomaly With Primary Stats
So I have QGJ, and he has the following Mods applied to him
Mk II-E Health Transmitter (Primary Stat +17 Offense, no Secondary Stats)
Mk I-E Health Receiver (Primary Stat +1% Critical Avoidance, no Secondary Stats)
Mk I-D Health Processor (Primary Stat +4 defense, Secondary Stat +1 Speed)
Mk I-E Health Holo-Array (Primary Stat +1 Critical Hit, No Secondary Stats)
Mk I-E Health Data-Bus (Primary Stat +60 Health, No Secondary Stats)
As I have 6 Health Mods, I got the +30% Health bonus.
But when I click on the stats under the character, I get the following bonuses from Mods (starting with the ones I cant explain why I get them from mods):
+41 Strength,
+41 Agility,
+52 Int
+2425 Health (of 10054 normal)
Why am I getting +base stats from these mods? Why is the health bonus +2425? 10% bonus should be above +1000 hp, so I would assume 3 of those should be around 3k+ not only 2425 (and then add the +60 hp after the % bonus I assume)
----
These are the changes I could explain:
+1 Speed (I assume this is the Processor)
+1% Physical Critical Hit chance (I assume this is the Holo-Array)
+1% Special Critical Hit chance (I assume this is the Holo-Array)
+ 0.75% Armor (I assume this is the Processor)
+ 0.64% Resistance (I assume this is the Processor)
+17 Physical Damage (I assume this is the Transmitter)
+17 Special Damage (I assume this is the Transmitter)
+ 1% Special Critical Avoidance (I assume this is the receiver)
+1% physical critical hit avoidance (I assume this is the Reciever)
Mk II-E Health Transmitter (Primary Stat +17 Offense, no Secondary Stats)
Mk I-E Health Receiver (Primary Stat +1% Critical Avoidance, no Secondary Stats)
Mk I-D Health Processor (Primary Stat +4 defense, Secondary Stat +1 Speed)
Mk I-E Health Holo-Array (Primary Stat +1 Critical Hit, No Secondary Stats)
Mk I-E Health Data-Bus (Primary Stat +60 Health, No Secondary Stats)
As I have 6 Health Mods, I got the +30% Health bonus.
But when I click on the stats under the character, I get the following bonuses from Mods (starting with the ones I cant explain why I get them from mods):
+41 Strength,
+41 Agility,
+52 Int
+2425 Health (of 10054 normal)
Why am I getting +base stats from these mods? Why is the health bonus +2425? 10% bonus should be above +1000 hp, so I would assume 3 of those should be around 3k+ not only 2425 (and then add the +60 hp after the % bonus I assume)
----
These are the changes I could explain:
+1 Speed (I assume this is the Processor)
+1% Physical Critical Hit chance (I assume this is the Holo-Array)
+1% Special Critical Hit chance (I assume this is the Holo-Array)
+ 0.75% Armor (I assume this is the Processor)
+ 0.64% Resistance (I assume this is the Processor)
+17 Physical Damage (I assume this is the Transmitter)
+17 Special Damage (I assume this is the Transmitter)
+ 1% Special Critical Avoidance (I assume this is the receiver)
+1% physical critical hit avoidance (I assume this is the Reciever)