Forum Discussion
7 years ago
Everything on this game is a bottleneck since the speed they launch new thing is a way faster than we can get.
Spend 160 energy in a hard node to get 1 shard day is a bottleneck.
Looks fine, but then they launch an event that needs 5 characters (that you don't even have) and is necessary to farm AND gear it up until G12 to get it done, but you still trying to get the requirements (characters and gear) to beat the HSTR.
But it isn't the end, you need to put zetas in all these things so you realize you need a team (pilots) to have more fleet currency to buy zetas, but guess what, is another bottleneck since you don't have the pilots and should farm them and gear it up until G12 and they have no synergy so they can form your useless team.
But that's fine because you are going to put them on the queue to receive the carbantis, gold eyeballs or stun guns anyways.
What would be REALLY helpful?
- Add more characters to other nodes the 12-16 ones.
- Update the stores to have more characters. Let us chose (not you CG) if we want shards currency or not.
- Increases the energy pool to at least 160 as you are putting a lot of characters on 20 hard nodes.
- Make the resets refill all the energy pool.
- Change the reset costs for the fleet battle and cantina to 50 as the regular energy already is.
- Add some gear and shards on the useless 1-8 tabs from the mod battles. What is the point to have battles that no one is doing since we have the mod challenges?
Well, there are some improvements they could do to help with the bottlenecks.
Spend 160 energy in a hard node to get 1 shard day is a bottleneck.
Looks fine, but then they launch an event that needs 5 characters (that you don't even have) and is necessary to farm AND gear it up until G12 to get it done, but you still trying to get the requirements (characters and gear) to beat the HSTR.
But it isn't the end, you need to put zetas in all these things so you realize you need a team (pilots) to have more fleet currency to buy zetas, but guess what, is another bottleneck since you don't have the pilots and should farm them and gear it up until G12 and they have no synergy so they can form your useless team.
But that's fine because you are going to put them on the queue to receive the carbantis, gold eyeballs or stun guns anyways.
What would be REALLY helpful?
- Add more characters to other nodes the 12-16 ones.
- Update the stores to have more characters. Let us chose (not you CG) if we want shards currency or not.
- Increases the energy pool to at least 160 as you are putting a lot of characters on 20 hard nodes.
- Make the resets refill all the energy pool.
- Change the reset costs for the fleet battle and cantina to 50 as the regular energy already is.
- Add some gear and shards on the useless 1-8 tabs from the mod battles. What is the point to have battles that no one is doing since we have the mod challenges?
Well, there are some improvements they could do to help with the bottlenecks.
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