Hanharr Character Kit Concept
The original Wookiee Bounty Hunter, predating Krrsantan
Unit Name: Hanharr
Relic Amplifier: Ryyk Blade
Affiliation: Dark Side, Attacker
Tags: Leader, Bounty Hunter, Mercenary, Old Republic, Scoundrel, Wookiee
Attacks and Abilities
Basic: Wrathful Strike
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. If the target already had Tenacity Down, Hanharr gains 2 stacks of Fury for the rest of the encounter, which can’t be dispelled or prevented.
Fury: +5% Offense and +3% Critical Chance. Limited to 10 stacks. Then, gain Furious.
Furious: Attack again.
Special: Vicious Rampage (Cooldown: 3)
Deal Physical damage to all enemies and dispel all buffs on critically hit enemies. For each enemy buff dispelled this way, Hanharr gains 1 stack of Fury.
Furious: The cooldown of this ability is reset.
Leader: Total Destruction
Bounty Hunter allies have +50% Critical Chance. Whenever a Bounty Hunter or Old Republic ally scores a Critical Hit, they gain +10% Critical Damage (stacking) until the end of the encounter. When Hanharr is in the Leader slot and not the Ally slot, the following contract is active:
Contract: Defeat the enemy who was healthiest at the beginning of the encounter. (Only Bounty Hunter allies can contribute to the Contract)
Reward: All Bounty Hunter allies have +50% Critical Damage and have their Payouts activated.
Unique 1: The Weak Must Serve The Strong
Whenever an enemy is defeated, Hanharr gains 5 stacks of Fury. If Hanharr has any debuffs, he has +50% Counter Chance. If Darth Traya is in the Leader Slot, Hanharr has -10% Tenacity and Defense and +20% Offense and Critical Damage.
Unique 2: Hanharr's Payout
Whenever Hanharr receives Rewards from a Contract, or when the leader is another Old Republic or Sith ally, he also gains the following Payout (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Hanharr has +50% Critical Damage and gains Furious for the rest of the encounter.