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MasterSeedy
2 years agoRising Ace
A lot of strategies seem to use 3PO with only one other Imperial Trooper, which cuts that 24-ish number down to 9. Which is pretty significant.
Which is why I think they should nerf Threepio's ability to help DS toons, but not Threepio's ability to escape and be reused.
The escape is not a cheat AND it's thematically appropriate.
Using Threepio to make Empire toons more effective is something that wouldn't work with his kit as written. It comes about because of how kits are translated into new, alignment-agnostic raid special abilities, and it is NOT thematically appropriate.
Killing 3po's ability to work with Imps isn't **necessary**, I don't think, but it does enhance characterization while limiting the number of times 3po can be used (if that's important to CG)
And most important (to me, anyway) that would enhance 3po's characterization rather than undo the attempt to import the theme of 3po escaping on Endor (he does this twice, once after the net drops all our heroes into a trap, and once when 3po is the bait for a bunch of Imps) into SWGOH as a game ability that **increases** characterization and the connection to ROTJ.
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