Seriously CG? What makes you think this is not absolutely game breaking? a datacron with almost 400% defense, WITH an ability that adds another 200% defense? The previous set of defense datacrons was bad enough and now you're making it even worse?
"Oh hey, let's make players sit in 10-25 matches a day and spend 5 full minutes each match on our rubbish datacrons to make them SUFFER even more than they already do!"
I feel like someone's ego is keeping them obstinate to how badly datacrons are effecting "enjoyment" of this game. But if the ego is pushing to make people quit, well, congratulations because players are.
Just because you do one positive or beneficial thing for players doesn't mean you are free to surround that one positive with 5-10 really bad things that will demotivate players.
CG already told us that there’s no limit to how unbalanced or broken datacons can be since they are temporary it’s not a problem in their eyes. We all know CG QA and testing is lackluster so this is a good thing for us. Just make it “temporary” and no testing is needed. Win-win.
"Ragnarok_COTF;c-2444848" wrote: That 5% makes, from 82 to 87, means it takes about 1.5x as much damage to kill. Every single defense point raises your effective HP by the same amount. There is no "wasted" amount in that sense.
Of course, there are sources of damage that ignore defense altogether, but that's another topic.
It is wasted, IMO in that there are probably other abilities that could have been more effective than gradual gain of 5% defense, it is not instantaious. to each their own though. I don't really chase DC. The 375% defense add is not new, could have been done with older DC sets. is 80% + damage mitigatation nuts? Yes. Was it possible before? Yes. I CG going to change it? Probably not.
"Whatelse73;d-266400" wrote: Seriously CG? What makes you think this is not absolutely game breaking? a datacron with almost 400% defense, WITH an ability that adds another 200% defense? The previous set of defense datacrons was bad enough and now you're making it even worse?
"Oh hey, let's make players sit in 10-25 matches a day and spend 5 full minutes each match on our rubbish datacrons to make them SUFFER even more than they already do!"
I feel like someone's ego is keeping them obstinate to how badly datacrons are effecting "enjoyment" of this game. But if the ego is pushing to make people quit, well, congratulations because players are.
Just because you do one positive or beneficial thing for players doesn't mean you are free to surround that one positive with 5-10 really bad things that will demotivate players.
I believe 'players are quitting the game' is a tired trope that keeps getting brought out when some don't like a decision that is made by CG.
This game's fan-base is very passionate about a wide variety of things; it's clear you are not a fan of Defense %, and that's ok; but an unproven claim that that "someone's ego" is making this game unfun for you does not help your case. Putting literal quotes on a conversation that only happened in your own mind doesn't help either.
To that end: this game is (i think) 7+ years old and closing in on (if not already blown past) 2 billion dollars. While I do not necessarily like Defense % either, I'm not going to rant on the forum that people are leaving the game about it, either. I don't think the Defense % is game breaking - I've been playing the game most of today and I've seen no reports that it is not working.
CG has made much more profound mistakes than making Defense % too high, yet we are all still here playing.
I didn't say, "hundreds" or "all players" are going to quit. I do know players who "literally" have quit and datacrons were the catalyst. Content creators have also moved on to other games because of the datacron "impact" on the game and its players.
You are correct though, they have made a lot bigger mistakes and they keep making them. Though, there hasn't been a consistency / pattern of mistakes, poor implementations, etc., in so short a time frame in "previous" years.
1) “Knowing x people who have done y therefore z is the way of things” is referred to as inductive reasoning. For every person you personally know has quit because of datacrons, there’s a kraken spending more money in a single conquest season than I’ll spend in my entire swgoh life. I don’t like datacrons, but they’re making CG money. Until that changes (and this is the responsibility of the player), “knowing people who have quit because datacrons” does not matter.
2) any content creator of a mobile game would be wise to move on to another game. There isn’t much content to be made about a mobile game that paywalls progression after a certain rate, and certainly paywalls peak-level competition (of course, the latter is player-driven) and the demand is relatively low. I’m not aware of a mobile game currently that demands much viewership across any streaming service. Swgoh content will **never** compete with actual pvp or RPG games. I’m not trying to be mean to swgoh. It’s just a simple reality that mobile gaming isn’t exactly the most fun genre to watch on twitch. Ahnald is the only content creator I’ve ever seen in swgoh who has the chance to leap across games because he’s the only person who can make this game seem exciting lol. If he took his same commitment and started playing a not-mobile game, I’d expect his viewership to increase exponentially due to personality alone.
3) you made assumptions about ego on the part of the developers
4) you didn’t specify “I know a few players who have quit”. You asserted “players are quitting because x”. “I know a few people” and “players” will not be read the same way.
5) you inserted quotes to project your imagining of a rationale that may or may not exist.
You’re not going to find much success getting your point across if you insist on throwing in so many distracting and unnecessary words, tbh.
Writes a novel in a forum post and complains about OP using unnecessary words ..
"Ragnarok_COTF;c-2444848" wrote: That 5% makes, from 82 to 87, means it takes about 1.5x as much damage to kill. Every single defense point raises your effective HP by the same amount. There is no "wasted" amount in that sense.
Of course, there are sources of damage that ignore defense altogether, but that's another topic.
It is wasted, IMO in that there are probably other abilities that could have been more effective than gradual gain of 5% defense...
No argument there. As I mentioned, there are plenty of sources of damage that won't care about the defense. Also, there are plenty of teams that ramp mastery and plenty of toons with mastery that includes Armor Pen.
OP, how often are you even seeing DCs with insane stats like this? We're at similar SR (you're a little higher than me) and I've never seen one like this.
DCs have been dialed way back since the early sets and it's fine now. I don't really like DCs either, but it was way worse before.
"TVF;c-2444918" wrote: OP, how often are you even seeing DCs with insane stats like this? We're at similar SR (you're a little higher than me) and I've never seen one like this.
DCs have been dialed way back since the early sets and it's fine now. I don't really like DCs either, but it was way worse before.
"TVF;c-2444918" wrote: OP, how often are you even seeing DCs with insane stats like this? We're at similar SR (you're a little higher than me) and I've never seen one like this.
DCs have been dialed way back since the early sets and it's fine now. I don't really like DCs either, but it was way worse before.
Repeat after me - it's fine.
From before, like when we had 400% defense datacrons? Or when we had datacrons that applied to GL's? Oh, wait, those are back again. And they'll be back again and again because CG is just recycling old datacron abilities. (That's why all the character specific abilities don't say he/she anymore, all were switched to "they" so characters, factions, etc., can just be switched.)
It's not 574% defense. It's better. Because the 200% in game applies to the new base after factoring in the actual base, the mods, and 374% on the cron.
My 7th sister has an in game armor value of 63.4%(11.6%). This means her base armor (before mods) is about 51.8%. This translates to ~685 defense. With my mods, it's about ~1,104 defense. Multiplying the base by 4.7407 and adding the 419 from my mods yields a new defense value of ~3,667, or something like 85.2% armor. These are the new base values to be used by the 200% calculation. When fully stacked, 3,667 * 3 = 11,001 defense or about 94.52% armor.
So, this datacron, when stacked, will have increased her armor from 1,104 to 11,001, nearly a full factor of 10 and she would have gone from taking 36.6% damage from a hit to only taking 5.48% damage from a hit. When fully stacked, my 7th sister would be ~6-7x thicker.
"Whatelse73;d-266400" wrote: Seriously CG? What makes you think this is not absolutely game breaking? a datacron with almost 400% defense, WITH an ability that adds another 200% defense? The previous set of defense datacrons was bad enough and now you're making it even worse?
"Oh hey, let's make players sit in 10-25 matches a day and spend 5 full minutes each match on our rubbish datacrons to make them SUFFER even more than they already do!"
I feel like someone's ego is keeping them obstinate to how badly datacrons are effecting "enjoyment" of this game. But if the ego is pushing to make people quit, well, congratulations because players are.
Just because you do one positive or beneficial thing for players doesn't mean you are free to surround that one positive with 5-10 really bad things that will demotivate players.
I believe 'players are quitting the game' is a tired trope that keeps getting brought out when some don't like a decision that is made by CG.
This game's fan-base is very passionate about a wide variety of things; it's clear you are not a fan of Defense %, and that's ok; but an unproven claim that that "someone's ego" is making this game unfun for you does not help your case. Putting literal quotes on a conversation that only happened in your own mind doesn't help either.
To that end: this game is (i think) 7+ years old and closing in on (if not already blown past) 2 billion dollars. While I do not necessarily like Defense % either, I'm not going to rant on the forum that people are leaving the game about it, either. I don't think the Defense % is game breaking - I've been playing the game most of today and I've seen no reports that it is not working.
CG has made much more profound mistakes than making Defense % too high, yet we are all still here playing.
I didn't say, "hundreds" or "all players" are going to quit. I do know players who "literally" have quit and datacrons were the catalyst. Content creators have also moved on to other games because of the datacron "impact" on the game and its players.
You are correct though, they have made a lot bigger mistakes and they keep making them. Though, there hasn't been a consistency / pattern of mistakes, poor implementations, etc., in so short a time frame in "previous" years.
1) “Knowing x people who have done y therefore z is the way of things” is referred to as inductive reasoning. For every person you personally know has quit because of datacrons, there’s a kraken spending more money in a single conquest season than I’ll spend in my entire swgoh life. I don’t like datacrons, but they’re making CG money. Until that changes (and this is the responsibility of the player), “knowing people who have quit because datacrons” does not matter.
2) any content creator of a mobile game would be wise to move on to another game. There isn’t much content to be made about a mobile game that paywalls progression after a certain rate, and certainly paywalls peak-level competition (of course, the latter is player-driven) and the demand is relatively low. I’m not aware of a mobile game currently that demands much viewership across any streaming service. Swgoh content will **never** compete with actual pvp or RPG games. I’m not trying to be mean to swgoh. It’s just a simple reality that mobile gaming isn’t exactly the most fun genre to watch on twitch. Ahnald is the only content creator I’ve ever seen in swgoh who has the chance to leap across games because he’s the only person who can make this game seem exciting lol. If he took his same commitment and started playing a not-mobile game, I’d expect his viewership to increase exponentially due to personality alone.
3) you made assumptions about ego on the part of the developers
4) you didn’t specify “I know a few players who have quit”. You asserted “players are quitting because x”. “I know a few people” and “players” will not be read the same way.
5) you inserted quotes to project your imagining of a rationale that may or may not exist.
You’re not going to find much success getting your point across if you insist on throwing in so many distracting and unnecessary words, tbh.
1) it might not matter to you, but it matters to me. 2) Your opinion, but there are those that still watch on twitch, youtube, etc., and not just Ahnald (though he is a definite support asset for SWGOH). It appears you don't watch many content creators though. 3) Not ego of the developers, ego of the decision-makers. 4) Um, okay. 5) Since CG won't talk about datacrons with players, content creators, etc., all we have is "perception". So, that's CG's fault for making a system within their game that they won't discuss other than to just say, "here's the next set!"
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