Forum Discussion
25 Replies
- Nope.
- Immunity means can't happen.
Padme's team auto resists all buffs when they have protection up. Irresistible debuffs still go through.
Padme is immune to fear. Fear is irresistible.
Immunity means the thing means nothing to you, period. "Woodroward;c-1944409" wrote:
Immunity means can't happen.
Padme's team auto resists all buffs when they have protection up. Irresistible debuffs still go through.
Padme is immune to fear. Fear is irresistible.
Immunity means the thing means nothing to you, period.
^ This. Well said.- DaPowerfulJedi6 years agoSeasoned AceLogray, Teebo, and Paploo can all dispel crit immunity, so that shouldn’t be a big problem.
- AyyOkage6 years agoNew Traveler
"Woodroward;c-1944409" wrote:
Immunity means can't happen.
Padme's team auto resists all buffs when they have protection up. Irresistible debuffs still go through.
Padme is immune to fear. Fear is irresistible.
Immunity means the thing means nothing to you, period.
Yes I understand, but when 1 buff makes another buff that guarantees a critical hit useless, then that's 1 buff that's more unbalanced, PERIOD. It's not even a big deal having my 100% natural grit chance on Ewok scout not mean he gets a critical, but instead of advantage doubling that criteria at the very least, it's a useless buff on an even more useless team; as an effect. "MAO408;c-1944453" wrote:
"Woodroward;c-1944409" wrote:
Immunity means can't happen.
Padme's team auto resists all buffs when they have protection up. Irresistible debuffs still go through.
Padme is immune to fear. Fear is irresistible.
Immunity means the thing means nothing to you, period.
Yes I understand, but when 1 buff makes another buff that guarantees a critical hit useless, then that's 1 buff that's more unbalanced, PERIOD. It's not even a big deal having my 100% natural grit chance on Ewok scout not mean he gets a critical, but instead of advantage doubling that criteria at the very least, it's a useless buff on an even more useless team; as an effect.
Let's say you had a real life buff that guaranteed you'd melt the enemy's bones on your next attack, but then you were forced to attack a blob monster.
It would not matter. Same kind of scenario here.
Now if advantage got used up even though you hit someone with crit immunity, I'd agree that's messed up (unless it was because the timer was up on the buff).
Just like they changed foresight so it didn't get used up if they were hit with an unavoidable attack.- AyyOkage6 years agoNew Traveler
"Woodroward;c-1944475" wrote:
"MAO408;c-1944453" wrote:
"Woodroward;c-1944409" wrote:
Immunity means can't happen.
Padme's team auto resists all buffs when they have protection up. Irresistible debuffs still go through.
Padme is immune to fear. Fear is irresistible.
Immunity means the thing means nothing to you, period.
Yes I understand, but when 1 buff makes another buff that guarantees a critical hit useless, then that's 1 buff that's more unbalanced, PERIOD. It's not even a big deal having my 100% natural grit chance on Ewok scout not mean he gets a critical, but instead of advantage doubling that criteria at the very least, it's a useless buff on an even more useless team; as an effect.
Let's say you had a real life buff that guaranteed you'd shake hands with the next person you met, but that person had no hands.
It would not matter. Same kind of scenario here.
Now if advantage got used up even though you hit someone with crit immunity, I'd agree that's messed up (unless it was because the timer was up on the buff).
Just like they changed foresight so it didn't get used up if they were hit with an unavoidable attack.
Haha, good analogy with the hands. I’m not asking for the buff to make him magically grow hands, but to at least compromise for the 1 turn while the buff is used. Maybe, cancel out the handshake (remove the buff), or let the base crit chance of my toon determine whether or not I get to shake his arm stub. I’d prefer the later, of advantage removing crit chance immunity to balance the buff tiers. - AyyOkage6 years agoNew Traveler
"Woodroward;c-1944475" wrote:
"MAO408;c-1944453" wrote:
"Woodroward;c-1944409" wrote:
Immunity means can't happen.
Padme's team auto resists all buffs when they have protection up. Irresistible debuffs still go through.
Padme is immune to fear. Fear is irresistible.
Immunity means the thing means nothing to you, period.
Yes I understand, but when 1 buff makes another buff that guarantees a critical hit useless, then that's 1 buff that's more unbalanced, PERIOD. It's not even a big deal having my 100% natural grit chance on Ewok scout not mean he gets a critical, but instead of advantage doubling that criteria at the very least, it's a useless buff on an even more useless team; as an effect.
Let's say you had a real life buff that guaranteed you'd melt the enemy's bones on your next attack, but then you were forced to attack a blob monster.
It would not matter. Same kind of scenario here.
Now if advantage got used up even though you hit someone with crit immunity, I'd agree that's messed up (unless it was because the timer was up on the buff).
Just like they changed foresight so it didn't get used up if they were hit with an unavoidable attack.
Once again, good analogy, but it’s a stretch to say that a buff, just like another buff, would change the toon so drastically to where they become another entity (blob monster). Let’s have it to where it cancels that crit ratio and your base crit chance determines a crit, or have the buff cancel one another-out (dispel).
Crit immunity is way too powerful without another check that’s supposed to help with crits, Advantage. "MAO408;c-1944503" wrote:
"Woodroward;c-1944475" wrote:
"MAO408;c-1944453" wrote:
"Woodroward;c-1944409" wrote:
Immunity means can't happen.
Padme's team auto resists all buffs when they have protection up. Irresistible debuffs still go through.
Padme is immune to fear. Fear is irresistible.
Immunity means the thing means nothing to you, period.
Yes I understand, but when 1 buff makes another buff that guarantees a critical hit useless, then that's 1 buff that's more unbalanced, PERIOD. It's not even a big deal having my 100% natural grit chance on Ewok scout not mean he gets a critical, but instead of advantage doubling that criteria at the very least, it's a useless buff on an even more useless team; as an effect.
Let's say you had a real life buff that guaranteed you'd melt the enemy's bones on your next attack, but then you were forced to attack a blob monster.
It would not matter. Same kind of scenario here.
Now if advantage got used up even though you hit someone with crit immunity, I'd agree that's messed up (unless it was because the timer was up on the buff).
Just like they changed foresight so it didn't get used up if they were hit with an unavoidable attack.
Once again, good analogy, but it’s a stretch to say that a buff, just like another buff, would change the toon so drastically to where they become another entity (blob monster). Let’s have it to where it cancels that crit ratio and your base crit chance determines a crit, or have the buff cancel one another-out (dispel).
Crit immunity is way too powerful without another check that’s supposed to help with crits, Advantage.
Not all buffs are created equal. Look at Millenium Falcon's buff in Fleet.
Advantage is actually supposed to be a weaker buff. It's a one time use offense buff.
Crit immunity is supposed to be a strong buff. Why should a weak buff cancel out a strong buff?
Offense buffs are weaker than defense buffs in general because they (typically) have less opportunity for use.
Thanks on the analogies. I actually chanced it right as you posted to make it more appropriate to a battle scenario.- AyyOkage6 years agoNew Traveler
"Woodroward;c-1944525" wrote:
"MAO408;c-1944503" wrote:
"Woodroward;c-1944475" wrote:
"MAO408;c-1944453" wrote:
"Woodroward;c-1944409" wrote:
Immunity means can't happen.
Padme's team auto resists all buffs when they have protection up. Irresistible debuffs still go through.
Padme is immune to fear. Fear is irresistible.
Immunity means the thing means nothing to you, period.
Yes I understand, but when 1 buff makes another buff that guarantees a critical hit useless, then that's 1 buff that's more unbalanced, PERIOD. It's not even a big deal having my 100% natural grit chance on Ewok scout not mean he gets a critical, but instead of advantage doubling that criteria at the very least, it's a useless buff on an even more useless team; as an effect.
Let's say you had a real life buff that guaranteed you'd melt the enemy's bones on your next attack, but then you were forced to attack a blob monster.
It would not matter. Same kind of scenario here.
Now if advantage got used up even though you hit someone with crit immunity, I'd agree that's messed up (unless it was because the timer was up on the buff).
Just like they changed foresight so it didn't get used up if they were hit with an unavoidable attack.
Once again, good analogy, but it’s a stretch to say that a buff, just like another buff, would change the toon so drastically to where they become another entity (blob monster). Let’s have it to where it cancels that crit ratio and your base crit chance determines a crit, or have the buff cancel one another-out (dispel).
Crit immunity is way too powerful without another check that’s supposed to help with crits, Advantage.
Not all buffs are created equal. Look at Millenium Falcon's buff in Fleet.
Advantage is actually supposed to be a weaker buff. It's a one time use offense buff.
Crit immunity is supposed to be a strong buff. Why should a weak buff cancel out a strong buff?
Offense buffs are weaker than defense buffs in general because they (typically) have less opportunity for use.
Thanks on the analogies. I actually chanced it right as you posted to make it more appropriate to a battle scenario.
Ok, I see. Let’s agree to disagree. I just since figured that Tenacity up and Tenacity down cancel each other out, crit immunity could have advantage do the same. My Ewoks had such a hard time against a General Obi One lead, advantage is the only thing that lets them hit somewhat decently, and when every oppent has critical hit immunity & my Logray’s dispel is on a 4 turn cooldown, their damage is so piss-poor, it’s an autmoatic loss no matter what way we spin it. It’s more acceptable in fleet battles because all the ships do more base damage overall, but in regular arena it’s too much to not have my only option of dealing actual damage being negated with no real counters. All the 100% crit chance that I’ve invested isn’t even useful behind advantage, sadly. My crit damage up is just an insult to injury.
- I hope you could see where I’m coming from.
- First Order could also highly benefit from this change.
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