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8 years ago
"Woodroward;945750" wrote:"Acrofales;945646" wrote:"Woodroward;945617" wrote:
4X speed may have made attrition teams inviable, but I think a Chewie(L), K2S0, Fives, Chirrut, Barriss team would still be practically impossible to kill personally. The defense up from Chewie and the hots from Chirrut basically guarantee K2S0 is permataunting. Him and fives to counter attack aoeers. Chewie is basically there for his leader ability and high health. With 2 healing equalizations, 2 cleanses, and auto hots, having high hp characters like these with high defense (thanks Chewie) would be damn near impossible to do any lasting damage to.
That being said, what kind of a hotel doesn't have WiFi these days?
Really? My Zader team would have that team for breakfast. Exceedingly easy team to beat.
I wasn't talking zetas myself, but if we were zeta chirrut and/or Barriss provide enough extra healing to overcome Vader's zeta. hots counteract dots, Chirrut hots heal for a lot zeta'd. Barriss makes people heal when crit, K2S0, Chirrut and Fives are counterattacking Vader for much after his force crush that hit them for very little thanks to Chewie's defense up and K2S0's offense down, and will tick for nothing because they have as many hots as dots. Meanwhile everybody will be forced to attack K2S0 while he has defense up and they have offense down and he's getting a hot and counterattacking them every time your toons go.
Exceedingly easy team to beat? I think you aren't grasping all the ramifications of the group comp I posted. Good luck taking down just K2S0.
I have never faced it, but Chaze teams don't tend to give me much trouble, and Baze is a far better tank than K2 will ever be, so I think I understand it well enough. It's not going to cut it. The team is slow as mud and extremely vulnerable to culling blow and execute. 5s and K2 aren't counterattacking anybody except shoretrooper, who has enough health/prot to eat through about a million of those counterattacks, so /shrug. I suggest you try it out in your arena if you're so convinced it works, but I suspect every single DS team will dispatch it easily with the 4x change. Perhaps before it would've stood a chance to time out some teams.
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