Forum Discussion
9 years ago
I posted this elsewhere, but it bears repeating here (partially abridged):
It took me 1.3 millionish credits to level 6 mods for ONE toon to get them all from level 1 to level 15 and now it costs triple the amount.
It already costs 4.6 million credits plus training droids to level a toon from 1-80. That doesn't even account for the stars. Stars from level level 4 to level 7 are 1.75 million. Now account for gear crafting costs and purple mat costs. I don't have those figures as they vary per toon. Now stick 3 million on top of that for mods. We're looking at minimum 10 MILLION CREDITS to max a toon. IF you can complete GW, GW now awards:
511k total for completion
435,300 total for completing node 11
363,900 total for completing node 10
So, basically, it would take you 20+ days to max a toon depending on various factors. Also, count the cost of equipping mods and removing them for maximum results.
They put that carrot WAY out in front of the horse and killed it.
To elaborate more, it was too much, too soon, paying players saw it for what it was and said forget it. It totally disrupted the flow of the game, paying payers came to a screeching halt and said ENOUGH. Just a week ago, everything we purchased (scanners from shipments, anyone?) was nerfed to the ground from 40% potency to 10% potency (and yes, I understand the number rework). Stars didn't matter, gear didn't matter and Level didn't matter. It was a hard reset with barely a warning other than a teaser picture. Also, mods for those 48 hours COMPLETELY broke raids, Arena to a point and every other facet of the game. There's still gear that doesn't appear (the blank gears past X or XI). THAT would have been a natural progression of the game. This was precraft 2.0 on a grander scale.
I'll bet players are wishing now that the level cap was raised to 90 instead of mods being introduced. Money still would have been spent but a lot of people threatened to quit over that too if it came too soon.
It took me 1.3 millionish credits to level 6 mods for ONE toon to get them all from level 1 to level 15 and now it costs triple the amount.
It already costs 4.6 million credits plus training droids to level a toon from 1-80. That doesn't even account for the stars. Stars from level level 4 to level 7 are 1.75 million. Now account for gear crafting costs and purple mat costs. I don't have those figures as they vary per toon. Now stick 3 million on top of that for mods. We're looking at minimum 10 MILLION CREDITS to max a toon. IF you can complete GW, GW now awards:
511k total for completion
435,300 total for completing node 11
363,900 total for completing node 10
So, basically, it would take you 20+ days to max a toon depending on various factors. Also, count the cost of equipping mods and removing them for maximum results.
They put that carrot WAY out in front of the horse and killed it.
To elaborate more, it was too much, too soon, paying players saw it for what it was and said forget it. It totally disrupted the flow of the game, paying payers came to a screeching halt and said ENOUGH. Just a week ago, everything we purchased (scanners from shipments, anyone?) was nerfed to the ground from 40% potency to 10% potency (and yes, I understand the number rework). Stars didn't matter, gear didn't matter and Level didn't matter. It was a hard reset with barely a warning other than a teaser picture. Also, mods for those 48 hours COMPLETELY broke raids, Arena to a point and every other facet of the game. There's still gear that doesn't appear (the blank gears past X or XI). THAT would have been a natural progression of the game. This was precraft 2.0 on a grander scale.
I'll bet players are wishing now that the level cap was raised to 90 instead of mods being introduced. Money still would have been spent but a lot of people threatened to quit over that too if it came too soon.
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