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OutrunWhistle2's avatar
OutrunWhistle2
Rising Scout
1 day ago

Why aren’t Tenacity and Potency equal?

It’s an idea that’s been rattling around in my head that those two stats, while thematically opposite, don’t function in opposite ways.

This is seen in the two Tenacity effect - Up and Down. Tenacity Up makes debuffs impossible unless specified as irresistible. Yet Tenacity Down doesn’t make debuffs guaranteed. There’s always a 15% (?) chance to resist. 

Let me clarify this isn’t a demand for change, it just seems a little odd.

If there’s always a chance to resist, shouldn’t there always be a chance to land? Or if one makes debuffs impossible, shouldn’t it stand to reason that the other makes debuffs guaranteed?

It’s weird that the effects aren’t fully flipped, but that’s just my opinion.

3 Replies

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    22 hours ago

    The 15% resist chance has been annoying for a long time. I think there have been suggestions it should be more like dodge, which is only 2%. Like lowering it to 5% wouldn't be that amiss.

    But I have felt like I would gladly take them raising everyone's base tenacity if we could just get rid of this. Like why not for potency if you can never really go above 85%?

  • FennecGaming12's avatar
    FennecGaming12
    Seasoned Hotshot
    1 day ago

    Giving characters virtually unlimited potency would effectively negate the tenacity stat entirely and imo would make the tenacity up buff completely pointless. I think it'd be funny to see Tarkin with +999900% potency, though.

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