Forum Discussion
8 years ago
First off, I just want to say thank you to the Devs for this post:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/93104/why-discontinue-tournaments#latest
@ CG_TopHat
@EA_Jesse
It's always appreciated when you come out and say what's going on with game features and why it's being done.
A lot of people straight up hated tourneys for various reasons. Many people liked them for various reasons. Now that we've acknowledged there are many passionate points of view, I'd love to share/hear some thoughts on the future of tourneys. Bits welcome! Trolls less so.
The biggest complaint I heard was in regards to the payouts. To even unlock the toon/ship was difficult for most, unless you somehow lucked out on the shard you were randomly placed in. Making them 24 hours helped. Switching to Ally points helped. But, they were still brutal to get a thing unlocked.
Being a resource game essentially, as a whale, there are no limits. For (even mostly) ftp, you either work on roster depth to compete across all the game play types, or deep dive on 5-10 toons max to place high in Arena. Tourney seemed like the perfect place to reward players for toon depth, but it turned into a game of "who has the most ally points?" Fine. But not "fun." It just turned into a grind where, if you weren't playing heavily (and winning) in the last hour or two, you'd get bumped.
Many have suggested widening the pool of players who earn the unlocked toon/ship. Maybe the top 200? Or adding more player shards so there's more opportunity. Or segregating shards by people who place in top 10 in arena, then top 50, then top 100, etc so that most people are competing against similar strength players.
I for one, would like to see tourney's come back in some form. What I'd love, is until you sort out what you want to do with the tourney format: Bring back old tourney's now. Tweak them as testing, but let us play for those toons/ships. Many of us are just staring at 30/50 shard locked toons with no real way to progress on those toons.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/93104/why-discontinue-tournaments#latest
@ CG_TopHat
@EA_Jesse
It's always appreciated when you come out and say what's going on with game features and why it's being done.
A lot of people straight up hated tourneys for various reasons. Many people liked them for various reasons. Now that we've acknowledged there are many passionate points of view, I'd love to share/hear some thoughts on the future of tourneys. Bits welcome! Trolls less so.
The biggest complaint I heard was in regards to the payouts. To even unlock the toon/ship was difficult for most, unless you somehow lucked out on the shard you were randomly placed in. Making them 24 hours helped. Switching to Ally points helped. But, they were still brutal to get a thing unlocked.
Being a resource game essentially, as a whale, there are no limits. For (even mostly) ftp, you either work on roster depth to compete across all the game play types, or deep dive on 5-10 toons max to place high in Arena. Tourney seemed like the perfect place to reward players for toon depth, but it turned into a game of "who has the most ally points?" Fine. But not "fun." It just turned into a grind where, if you weren't playing heavily (and winning) in the last hour or two, you'd get bumped.
Many have suggested widening the pool of players who earn the unlocked toon/ship. Maybe the top 200? Or adding more player shards so there's more opportunity. Or segregating shards by people who place in top 10 in arena, then top 50, then top 100, etc so that most people are competing against similar strength players.
I for one, would like to see tourney's come back in some form. What I'd love, is until you sort out what you want to do with the tourney format: Bring back old tourney's now. Tweak them as testing, but let us play for those toons/ships. Many of us are just staring at 30/50 shard locked toons with no real way to progress on those toons.
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