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4 years ago
"DarthSeryl;c-2257833" wrote:"Waqui;c-2257824" wrote:"DarthSeryl;c-2257812" wrote:"Waqui;c-2251368" wrote:
The scaling is what makes GW both a challenge and a training ground for new players. Both the scaling as you progress through the 12 nodes and the scaling as you develop your top team. You can complete it most days - but probably not every day. If it was much easier it wouldn't be the same training ground.
Once you reach the cap (or get to sim at level 85 - 50 completions) GW becomes too easy, boring and uninteresting.
"Galactic War is supposed to be frustrating, then once you get level 85 it becomes boring." Wow.. great advertisement for a game mode right there. I think you just made the O.P.'s point for them. xD
If that' s how you read it I guess nobody here can help you.
You literally said at level 85 GW becomes too easy, boring and uninteresting. I'm not misreading anything. That is not a good thing to say about a game mode in a video game my man.
Having a training ground is good for a game - but apparently some people don't understand the concept.
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