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- Damage is percent health based, you are not missing anything, you are throwing many stun cuffs at him in order to go to the next gear level.
This is just a repeat of "why do I put equipment with attack on Grievous" or "why do I equip B1 with things that give health" or "why does Hoda equip things that give potency or attack or crit chance". You do it because CG has decided that you'll have to grind, so get grinding. "Baby_Yoda;c-2018516" wrote:
Why does fives take like 550 Carbantis?
Because they're coded to.
Carbantis give STR which is essential to tanks, maybe not the best example.
But yes, generally a good portion of the gear pieces give stats that are not crucial or are straight up useless and you just fill them to get to the next tier.- jawas are trash and only a good counter to bugs, resource-wise, if you already had them at least semi-built. in the good/bad old days jawas were needed in order to unlock certain mods so people had worked on them. Thus, throwing a little more gear on them to counter bugs was not the worst idea. However, if you haven't put anything into jawas yet it would be a massive waste of resources (which is what tvf is saying, imo). But to each their own. Do you.
- Why are you gearing up Jawas when there are more counters than just Traya?
"TVF;c-2018524" wrote:
Why are you gearing up Jawas when there are more counters than just Traya?
Cause it’s so much fun to watch the screen freeze for a few seconds after throwing Scavs bomb... and then all of the Geos go bye bye. Quite enjoyable.- I asked OP who stated it was to leave Traya free for something else.
"GrandMasterEpsilon;c-2018512" wrote:
Damage is percent health based, you are not missing anything, you are throwing many stun cuffs at him in order to go to the next gear level.
This is just a repeat of "why do I put equipment with attack on Grievous" or "why do I equip B1 with things that give health" or "why does Hoda equip things that give potency or attack or crit chance". You do it because CG has decided that you'll have to grind, so get grinding.
Thing is, there's usually some sort of outside the box explanation you can give--be it futureproofing or something else. A Rebel with no debuffs would still benefit from Potency, since under Luke they can chunk off TM.
Or the secondary stat on the gear is what you're actually getting (ie: Mk4 dog tags on Greivous--you don't benefit from the physical damage, but the armor penetration still works). Or, again in the case of GG, the gear was set up when he was a regular attacker and never updated for some reason.
But from the very start the Engineer has never done actual damage and I can't see a case where this is futureproofing. It boggles the mind."TVF;c-2018524" wrote:
Why are you gearing up Jawas when there are more counters than just Traya?
Because I've got them, so I might as well use them for something! Besides, this is a team that's literally only good against one other team right now, whereas Traya and other counters are useful against other teams. Why use a bazooka to kill some bugs when you can use those bazookas against something more bazookaworthy?"trevyclause;c-2018657" wrote:
"TVF;c-2018524" wrote:
Why are you gearing up Jawas when there are more counters than just Traya?
Cause it’s so much fun to watch the screen freeze for a few seconds after throwing Scavs bomb... and then all of the Geos go bye bye. Quite enjoyable.
I usually don't even get that far. Mod for health and protection, not speed, so that you just outlast them and then they all take turns exploding one after the other :P- Well good luck. I think anyone who gears Jawas is wasting resources better used elsewhere but that's just my opinion.
- They need to arrest any unwanted Mandalorians trespassing on their sandcrawler
- Player_19nu9v64New SpectatorJawa Engineer is actually quite useful with a droid team. I sometimes use him as a replacement for BB8 in a GG nuke team. Gives TM and revives droids. Underrated character.
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