Forum Discussion

ludwigsangina's avatar
8 years ago

Why equal TB rewards is bad for the game.

Top spenders in lower-medium tier HAAT guilds will be incentivized to leave their guilds. This will result in loss of comradery and loss of sense of community, which will result in ....(fill in the blank).

I'm a relatively new player but a top 3 arena player, spent more on this game than 90 percent of people on this forum. I'm very unhappy with this situation. Unhappy players is bad for your business.

Suggestions: players who complete a certain percentage of the new raid will all be guaranteed enough g12 gear that they will be able to stay competitive in the arena with their competitors (who may spend less money than them but just be in "better" guilds).

Playing with the same people for almost a year and you're going to put me in this position EA? Shame on you.

86 Replies

  • Ok...ok...ok...

    I've been playing this game since Nov 15' changed OS in Jan 16' and currently have a galatic power of just over 2 million... im not a big spender, but ive bought some "good deals" and a few bad ones.

    I started my guild when guilds came out, I've always sought to help newer players... because most advanced players are guildhopping, backstabbing, gearhawgs... ive never really enfoced any rules other than log in every 30 days... which has been uped to every 14 days now with TB coming.

    My guild regularly does T7 pit 1 per week and a T4/5 per week. We do AAT only and are very close to starting our first HAAT. We have about 20-30 members participate in T7 & AAT... half of which are peeps in the 1 million+ galactic power range.

    Bottom line is i have always ALWAYS said that this is a game we play to have FUN!

    As a member of GOH community from launch, and a guild that has watched how so many purposefully leeched off other guilds to unlock GK... I am very happy to see that the rewards will be equalized... this means my guild can now directly help our newer members advance quicker and this is a good thing.

    What im saying is my guild has progressed naturally, without unnaturally juicing our roster... and without any real type of rule enforcement... everyone has been very helpful and great team players. Sure some have left for mega guilds and unlocked GK. And thats not a bad thing...

    My ulitimate point here is this... if you have GK unlocked and your commenting in this thread on how reward equalization is good or bad, you are more guilty than others of guild manipulation. And reward equalization will still help everyone, but will mainly help the guilds that have not actively tried to manipulate the rewards payout.

    I am in no way saying that restructuring your guild last summer in anticipation of AAT raid is wrong. Or joining a HAAT guild just to do 1 pt of dmg to earn GK shards is wrong. What im saying is that if you have GK unlocked, then your guild is SO FAR AHEAD of a naturally grown guild, that you are missing the point. Reward equalization is only equal to what you have already accomplished by unlocking GK (some more than others) and that by disapproving of reward equalization you might as well have your GK removed... think about that, and if you had your GK removed and were no longer able to join a guild thats HAAT ready, would you still want to disapprove of reward equalization?

    Reward equalization will grow the base of new players faster, thus increasing the longevity of the game overall.

    Those of you who have GK unlocked have done SOMETHING it make it so... and extending this same benifit to everyone, ESPECIALLY the newer GOH members is a win for us all, once you look past your immediate self.
  • Look at the guild search. Next to c3po.
    It's an advanced search to help players find a guild that is at their same galactic power level.
    Thing that is so different is it's inside guild room so you will be able to search through guilds while in one.
    It will take a little time but purpose of territory battles is to equalize guilds.
    Smart players/ guilds will want to be with 50 member guild of their own level
  • "Loose_Lee;c-1236401" wrote:
    Ok...ok...ok...

    I've been playing this game since Nov 15' changed OS in Jan 16' and currently have a galatic power of just over 2 million... im not a big spender, but ive bought some "good deals" and a few bad ones.

    I started my guild when guilds came out, I've always sought to help newer players... because most advanced players are guildhopping, backstabbing, gearhawgs... ive never really enfoced any rules other than log in every 30 days... which has been uped to every 14 days now with TB coming.

    My guild regularly does T7 pit 1 per week and a T4/5 per week. We do AAT only and are very close to starting our first HAAT. We have about 20-30 members participate in T7 & AAT... half of which are peeps in the 1 million+ galactic power range.

    Bottom line is i have always ALWAYS said that this is a game we play to have FUN!

    As a member of GOH community from launch, and a guild that has watched how so many purposefully leeched off other guilds to unlock GK... I am very happy to see that the rewards will be equalized... this means my guild can now directly help our newer members advance quicker and this is a good thing.

    What im saying is my guild has progressed naturally, without unnaturally juicing our roster... and without any real type of rule enforcement... everyone has been very helpful and great team players. Sure some have left for mega guilds and unlocked GK. And thats not a bad thing...

    My ulitimate point here is this... if you have GK unlocked and your commenting in this thread on how reward equalization is good or bad, you are more guilty than others of guild manipulation. And reward equalization will still help everyone, but will mainly help the guilds that have not actively tried to manipulate the rewards payout.

    I am in no way saying that restructuring your guild last summer in anticipation of AAT raid is wrong. Or joining a HAAT guild just to do 1 pt of dmg to earn GK shards is wrong. What im saying is that if you have GK unlocked, then your guild is SO FAR AHEAD of a naturally grown guild, that you are missing the point. Reward equalization is only equal to what you have already accomplished by unlocking GK (some more than others) and that by disapproving of reward equalization you might as well have your GK removed... think about that, and if you had your GK removed and were no longer able to join a guild thats HAAT ready, would you still want to disapprove of reward equalization?

    Reward equalization will grow the base of new players faster, thus increasing the longevity of the game overall.

    Those of you who have GK unlocked have done SOMETHING it make it so... and extending this same benifit to everyone, ESPECIALLY the newer GOH members is a win for us all, once you look past your immediate self.


    I agree a hundred percent I'm in a casual guild I could probably move to a stronger guild but for me it's about playing and we have several level 85s non of us are past a million galactic power but we are all getting stronger and I think the equal rewards raises the lowest and the highest so we all win
  • Ive spent a lot of money on this game and I can see and understand the side where the rewards shouldnt be equalized. However, I feel my heart still goes out to the smaller guilds. Equalizing the rewards is a big victory for the smaller guilds even if whales or whoever dont see it this way.
  • "Kyno;c-1233240" wrote:
    "Nikoms565;c-1233225" wrote:
    "UoJCAM;c-1233219" wrote:
    When TB was first announced, I believe the Devs stated it would disrupt current Guilds and cause the formation of stronger Guilds. I continue to play this game because of my Guildmates. If TB fractures Guilds it will truly be a sad day.


    First off, to be honest, I don't remember devs saying that. I know people speculated that that would be the case.

    Second, if TB does encourage guilds to restructure, that would be the second time (HAAT did the same).

    Which begs the question of development team - why encourage guild formation and guild play, if you are going to continually release content to break them apart?

    Again, I acknowledge that we don't know if TB's structure and/or rewards will do this yet. But I agree - if it does, it will be a sad development and another poor design choice that will likely lead to more players leaving.


    I believe it was in a pod cast they said that they think it may break up guilds, I'm not sure on the direct wording though.

    This structure is better for the game then the current HAAT structure which can allow 30 "new " players to get GK, because they are carried by 20 older players (or less at this point since we know 3 can basically take down the whole thing)

    This will cause guilds to form with more even player lvl and investment (time and/or $) with less players being carried because they can do 600. I don't see this as a bad thing.

    That being said, I agree what the rewards are exactly may cause issues, but from what we know right now of the structure, I think its a good thing.

    Guilds that have been established and not built to be carried by a few should be fine. Players leave because they want a bigger bite of the apple, the devs cannot control this past a certain point. New content gives people the itch, not always the rewards.


    You wanna find me those 3 people for my guild please? I'd like to get GK myself.
  • "EricsonX;c-1237067" wrote:
    "Kyno;c-1233240" wrote:
    "Nikoms565;c-1233225" wrote:
    "UoJCAM;c-1233219" wrote:
    When TB was first announced, I believe the Devs stated it would disrupt current Guilds and cause the formation of stronger Guilds. I continue to play this game because of my Guildmates. If TB fractures Guilds it will truly be a sad day.


    First off, to be honest, I don't remember devs saying that. I know people speculated that that would be the case.

    Second, if TB does encourage guilds to restructure, that would be the second time (HAAT did the same).

    Which begs the question of development team - why encourage guild formation and guild play, if you are going to continually release content to break them apart?

    Again, I acknowledge that we don't know if TB's structure and/or rewards will do this yet. But I agree - if it does, it will be a sad development and another poor design choice that will likely lead to more players leaving.


    I believe it was in a pod cast they said that they think it may break up guilds, I'm not sure on the direct wording though.

    This structure is better for the game then the current HAAT structure which can allow 30 "new " players to get GK, because they are carried by 20 older players (or less at this point since we know 3 can basically take down the whole thing)

    This will cause guilds to form with more even player lvl and investment (time and/or $) with less players being carried because they can do 600. I don't see this as a bad thing.

    That being said, I agree what the rewards are exactly may cause issues, but from what we know right now of the structure, I think its a good thing.

    Guilds that have been established and not built to be carried by a few should be fine. Players leave because they want a bigger bite of the apple, the devs cannot control this past a certain point. New content gives people the itch, not always the rewards.


    You wanna find me those 3 people for my guild please? I'd like to get GK myself.


    It would have been fairly easy to find a guild like this before. Not now. Now you have to be a top player to get into a top guild. And that's how it should be IMO.