Forum Discussion
8 years ago
"crzydroid;c-1102761" wrote:"Varlie;c-1102746" wrote:
I hate to say this but, even a year after the change, I still prefer the original retreat. It made sense that retreat was only available during your turn back then.
The original retreat, didn't reset the mission. It retreated at it's current state so if you lost someone and retreated, they were dead. However, the enemy state maintained it's status as well so you could go in with a team take out the leader and retreat and then return with another team to clean up the remaining 4 opponents.9
IMO, it led to a much more strategic thinking on how to win rather than retreat and repeat.
So it was like escape?
That's the issue I see in GW anyway. Retreat isn't like the escape power in raids. It's accessed from settings, and is a complete reset of the battle. Like OP pointed out, you can pause during opponent's turn. You should be able to access other settings like volume or whatever else is in there. So why not escape?
Yes but for entire team and it was 100%. People complained at the time that others were using force close to bypass the loss of a character and others complained because people would use the escape/flee to work on cooldowns and heal. They would kill every opponent except for a single high-health, low damage (Chewbacca) character, retreat and then bring in a healer to heal the team back to full before killing Chewie.
As with everything else on the forums, people argued over this and the reset option won.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 7 minutes agoCommunity Highlights
- CG_Meathead10 months ago
Capital Games Team