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"Naecabon;490852" wrote:
"GeorgeRules;490849" wrote:
"Naecabon;490833" wrote:
"GeorgeRules;490830" wrote:
And that would allow guilds of whales to rule the leaderboard.
Maybe, and so what? Guilds of whales SHOULD rule the leaderboard. Welcome to freemium gaming.
That's the least of my concerns. If that's all you care about, play a different game. I care about changes that actually fix the game.
Your lying, you care about being top of the leaderboard at all costs even if you get booted from the game for it. And no it shouldnt be like that and you know it, you pay to get characters ahead of the curve, thats all. You dont get to dictate the rules of the game with that purchase, what your saying is the same as pvp being whole rosters playing against each other. Its ridiculous. Your guild will fall apart because playing in an all whale guild is unprofitable in game, your desperate to stop that happening but face facts. you cant all finish first and none of you are happy with the rewards you get. So bad you have to use exploits so people FEEL like they are still winning.
Yeah you nailed it. Way to go. A+ stuff.
Now, back to working on suggestions that actually help the game and stuff.
Its simple, put the ingame restrictions in place which have all been identified in previous posts, freeze exploiters accounts until everyone else who is legit has caught them up. Done."Mol_Eliza_99999;490858" wrote:
@ Naecobon
I can't understand why devs haven't taken swift and drastic actions against alt factory and guild hopping. They're losing revenue two-fold:
1/ people who do 60+ raids don't need to buy much from shipments or spend money on the game. They get game's ultimate rewards for FREE!
2/ whales who've spent a mini-fortune on the game and now find themselves behind the guild hoppers, are quitting the game or turning into F2P en-masse (myself included).
Mol Eliza 99999: your analysis is spot on and why the developers need to deal with this immediately for the sustainability of the game. I am not convinced that Naecabon's proposal is the best solution, but I appreciate the constructive suggestions and creative thinking.- Seems like the easiest fix is a proper cooldown. Also, you can't pretend to be heading up the cause for reform, Nae, when you abuse it as much as any. Comes off as hypocritical.
"Naecabon;490846" wrote:
"cheetah2114;490838" wrote:
"Naecabon;490820" wrote:
The TLDR of the "fix" that this game needs is this:
Completely revamp the Guild and Raid system so that Guilds no longer require the Guild itself to "save up" the Guild Coins needed, but instead make Guild Coins a personal currency that individuals acquire and spend themselves to enter an opened raid.
How it would work is an officer would open the raid "for free," and individuals would spend 1200 of their OWN Guild Coins to enter the raid themselves. This means instead of many people pooling together coins to open the raid (meaning alts have power) it's individuals entering on their own. This kills both alt guilds and alt rotating entirely.
It also has a ton of other perks.
- Now if you miss a raid you still have your 1200 and you could potentially raid in another guild with some friends to catch up. This is HEALTHY guild hopping that promotes a good community.
- Now individuals are responsible for their 600/600 a day and if they mess it up, tough luck! You're only hurting yourself and now the guild doesn't have to baby you or suffer for your mess ups.
- Now guilds could run multiple raids and divide up people within their 50/50 roster if they have the roster strength to complete raids using less than 50 people. Strong enough to do two 25/50 raids? How about five 10/50 raids? maybe a 10 / 20 / 20 set of three. Whatever works for you! The point is, no one likes competing on the ONE leaderboard in a raid for rewards and by allowing us to run multiple split up raids at no additional cost, it actually helps in maintaining a higher minimum finish for people. Stronger guilds could, say, guarantee no one finished below #25. This is a huge improvement to the current system.
This change is THE change. This is how you fix this game on multiple levels all at once. Anything less is sub par. But, again, it seems the freemium nature of the game may not allow for such a stellar change to take place, regardless of how many improvements it offers. I digress.
You clearly agree there is raid exploiting occurring and yet your solution was to participate in it. Your and your guild have no integrity and CG should not listen to you. Go back to congress where you clearly work.
Where did I ever say it was an exploit? It's just a system that desperately needs improvement.
Is there actually some part of that solution you disagree with? How is your response logical in any way? This is why we can't have nice things.
You don't understand, I don't care what your proposal is. If your guild wasn't exploiting the game, then yes, in your position as top guild, I would look into your ideas. Instead right now you are equal with EASB... all at your own doing."Naecabon;490867" wrote:
"Riggin12;490866" wrote:
"Mol_Eliza_99999;490858" wrote:
@ Naecobon
I can't understand why devs haven't taken swift and drastic actions against alt factory and guild hopping. They're losing revenue two-fold:
1/ people who do 60+ raids don't need to buy much from shipments or spend money on the game. They get game's ultimate rewards for FREE!
2/ whales who've spent a mini-fortune on the game and now find themselves behind the guild hoppers, are quitting the game or turning into F2P en-masse (myself included).
Mol Eliza 99999: your analysis is spot on and why the developers need to deal with this immediately for the sustainability of the game. I am not convinced that Naecabon's proposal is the best solution, but I appreciate the constructive suggestions and creative thinking.
If you have a better one I'm all ears.
I don't have one, but I wanted to give the developers the benefit of a doubt. They proposed specific fixes knowing of alternatives available to them. I'd rather have an imperfect stopgap that can be implemented quickly and then be tweaked rather than wait for a more ideal solution that takes longer and magnifies the growing imbalances. The proposed fixes did not seem to require much revision to the current coding, which is why I'm perplexed that they haven't been implemented.- Ppl with 50+ raids should be banned for exploiting
There was loophole with Vader shards. There is similar loophole with Solo shards.
Could be nice to see the same actions by the devs - Guys, rather than bad-mouthing top guilds on Leaderboard, shouldn't you actually thank them for making the problem so obvious by posting high points on Leaderboard?
As @Naecabon correctly points out, there are more extreme examples that go unnoticed to general public and devs. We see 3000 pts and all say "whoa, let's lynch them" for doing 3 raids more than us but we don't realize that there are players who have done 30 raids more. "cheetah2114;490870" wrote:
"Naecabon;490846" wrote:
"cheetah2114;490838" wrote:
"Naecabon;490820" wrote:
The TLDR of the "fix" that this game needs is this:
Completely revamp the Guild and Raid system so that Guilds no longer require the Guild itself to "save up" the Guild Coins needed, but instead make Guild Coins a personal currency that individuals acquire and spend themselves to enter an opened raid.
How it would work is an officer would open the raid "for free," and individuals would spend 1200 of their OWN Guild Coins to enter the raid themselves. This means instead of many people pooling together coins to open the raid (meaning alts have power) it's individuals entering on their own. This kills both alt guilds and alt rotating entirely.
It also has a ton of other perks.
- Now if you miss a raid you still have your 1200 and you could potentially raid in another guild with some friends to catch up. This is HEALTHY guild hopping that promotes a good community.
- Now individuals are responsible for their 600/600 a day and if they mess it up, tough luck! You're only hurting yourself and now the guild doesn't have to baby you or suffer for your mess ups.
- Now guilds could run multiple raids and divide up people within their 50/50 roster if they have the roster strength to complete raids using less than 50 people. Strong enough to do two 25/50 raids? How about five 10/50 raids? maybe a 10 / 20 / 20 set of three. Whatever works for you! The point is, no one likes competing on the ONE leaderboard in a raid for rewards and by allowing us to run multiple split up raids at no additional cost, it actually helps in maintaining a higher minimum finish for people. Stronger guilds could, say, guarantee no one finished below #25. This is a huge improvement to the current system.
This change is THE change. This is how you fix this game on multiple levels all at once. Anything less is sub par. But, again, it seems the freemium nature of the game may not allow for such a stellar change to take place, regardless of how many improvements it offers. I digress.
You clearly agree there is raid exploiting occurring and yet your solution was to participate in it. Your and your guild have no integrity and CG should not listen to you. Go back to congress where you clearly work.
Where did I ever say it was an exploit? It's just a system that desperately needs improvement.
Is there actually some part of that solution you disagree with? How is your response logical in any way? This is why we can't have nice things.
You don't understand, I don't care what your proposal is. If your guild wasn't exploiting the game, then yes, in your position as top guild, I would look into your ideas. Instead right now you are equal with EASB... all at your own doing.
He said they've stopped doing it. I admit I came here to complain about it, but he explained that they'vehad accumulated guild coins from past farming. Now they're spending it which makes sense.- That's because just like you they are milking it, the difference with you is you got totally busted doing it and now trying to mitigate damage by hijacking the witch hunt with talk of lets fix it and its not a big deal. The devs have said multiple times its being abused. It is a massive deal and ruining the fun that this feature should of brought with it had it not been for the few who saw a chance to bumrush exploits.
"Mol_Eliza_99999;490882" wrote:
"cheetah2114;490870" wrote:
"Naecabon;490846" wrote:
"cheetah2114;490838" wrote:
"Naecabon;490820" wrote:
The TLDR of the "fix" that this game needs is this:
Completely revamp the Guild and Raid system so that Guilds no longer require the Guild itself to "save up" the Guild Coins needed, but instead make Guild Coins a personal currency that individuals acquire and spend themselves to enter an opened raid.
How it would work is an officer would open the raid "for free," and individuals would spend 1200 of their OWN Guild Coins to enter the raid themselves. This means instead of many people pooling together coins to open the raid (meaning alts have power) it's individuals entering on their own. This kills both alt guilds and alt rotating entirely.
It also has a ton of other perks.
- Now if you miss a raid you still have your 1200 and you could potentially raid in another guild with some friends to catch up. This is HEALTHY guild hopping that promotes a good community.
- Now individuals are responsible for their 600/600 a day and if they mess it up, tough luck! You're only hurting yourself and now the guild doesn't have to baby you or suffer for your mess ups.
- Now guilds could run multiple raids and divide up people within their 50/50 roster if they have the roster strength to complete raids using less than 50 people. Strong enough to do two 25/50 raids? How about five 10/50 raids? maybe a 10 / 20 / 20 set of three. Whatever works for you! The point is, no one likes competing on the ONE leaderboard in a raid for rewards and by allowing us to run multiple split up raids at no additional cost, it actually helps in maintaining a higher minimum finish for people. Stronger guilds could, say, guarantee no one finished below #25. This is a huge improvement to the current system.
This change is THE change. This is how you fix this game on multiple levels all at once. Anything less is sub par. But, again, it seems the freemium nature of the game may not allow for such a stellar change to take place, regardless of how many improvements it offers. I digress.
You clearly agree there is raid exploiting occurring and yet your solution was to participate in it. Your and your guild have no integrity and CG should not listen to you. Go back to congress where you clearly work.
Where did I ever say it was an exploit? It's just a system that desperately needs improvement.
Is there actually some part of that solution you disagree with? How is your response logical in any way? This is why we can't have nice things.
You don't understand, I don't care what your proposal is. If your guild wasn't exploiting the game, then yes, in your position as top guild, I would look into your ideas. Instead right now you are equal with EASB... all at your own doing.
He said they've stopped doing it. I admit I came here to complain about it, but he explained that they'vehad accumulated guild coins from past farming. Now they're spending it which makes sense.
But they haven't stopped. Instinct team two just passed us for top three today. They lie through their teeth.
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