"Chucko_marek;c-2160623" wrote:
"Mastersbgames;c-2160609" wrote:
"Gamorrean;c-2160606" wrote:
I think the version of luke they are going for is the one depicted doing the crait battle - I wonder if he’s gonna use the green or blue saber.
Or it could be hermit luke who can summon his own body
Already decided I am going for palps, but Luke had better have an ability that allows him to be immortal for x amount of turns. Maybe when he does come out of it, he dies but all other allies gain 50% of Luke’s total had health and protection. Maybe offense as well...
Add speed to that too. Or kill the enemy GL. Going for Palps? Is it me or does he have a Zombie Heff thing going on?
If Luke has the death but gives huge stat boosts to his team, maybe palps has a revive that can’t be resisted(kinda like zombie, but only once at 20% of his health...) when he takes his first turn after reviving, he deals damage equal to 20% of his max HP to all units on the field and heals back to full health and protection. If any unit is defeated by this attack, he gains an bonus mastery. Maybe have him revive at 50% turn meter though... this would ensure he isn’t to OP, and can be taken down after he revives...
Same for Luke. If you can take out Luke when he is “taunting”, he doesn’t give out any bonus stats. But make it difficult to take him out. Like he gains an undispellable tenacity up, defense up and gains an additional few stats, but make it still possible to take him out...