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DaPowerfulJedi
6 years agoNew Spectator
"TevlodiObight1;c-1807905" wrote:Maybe you missed it, but the ability already does start on cooldown."DaPowerfulJedi;d-198543" wrote:
I Will Devour You Special 1: Deal special damage to all enemies and inflict stagger for 2 turns on them. This attack can’t be countered and starts on cooldown. ZETA: Any enemies who have already been damaged by Yoda’s Dark Side take bonus damage equal to 100% of their max protection (this damage can’t defeat enemies) and Yoda’s Dark Side gains max health equal to 30% of the amount of bonus damage dealt. (Cooldown 3)
The 100% protection damage does seem pretty darn overpowered. I submit two options for this ability:
1. Change the damage percentage to somewhere around 50%
2. Make this ability start on cooldowns.
"TevlodiObight1;c-1807905" wrote:"DaPowerfulJedi;d-198543" wrote:
Tackle Special 2: Deal special damage to target enemy and remove 100% turn meter from them. Then inflict defense down, evasion down, and tenacity down on them for 3 turns. This attack ignores protection if the target has been damaged by Yoda’s Dark Side. He gains stealth for 3 turns. (Cooldown 4)
To me it would make more sense if this ability ignores protection if that enemy was damaged by "I Will Devour You."
Other than that I really like this.
Hmm, but “I will devour you” starts on cooldown. He would need to wait 4 turns before he can ignore protection with this ability. I think this needs a different solution.
"TevlodiObight1;c-1807905" wrote:"DaPowerfulJedi;d-198543" wrote:
Rejected Unique: Whenever Yoda’s Dark Side is damaged by Grand Master Yoda, he loses 10% offense and defense (stacking) until the end of the battle. Yoda’s Dark Side has +50% and potency offense against all enemies except Grand Master Yoda who he has -50% offense and potency against.
While I understand that canonically GM Yoda was more powerful than his dark side, I think this takes that idea a little too far. Maybe losing a smaller amount of defense/offense when damaged by him, or else if he's damaged 10 times, DS Yoda will have no offense to boast.
If DS Yoda is damaged 10 times, he will still have approximately 35% of his starting offense left (if I did the math correctly lol) since each time he loses offense it is based off of his current amount, not starting amount. But since you mention the unique goes a bit too far, I’ll bring it down to 8%.
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