"Mephisto_style;c-2090363" wrote:
"Waqui;c-2090083" wrote:
"Mephisto_style;d-227342" wrote:
If 2 competitors clear each other's zones in Grand Arena with 1 bate each, the rest of their roster should get tested. You could set this up ahead of time when while setting defenses the players have 2 to 6 zones that are "Deep Territory." They only unlock when both opponents clear all with 1 battle each.
To me, that makes more sense than who gets more banners by restoring protection.
To me it doesn't make any sense at all. It makes perfect sense that the player with more banners performed better and wins. It's no different than the basketball team that scores more points wins - not the one that scores more often. A 3 point score is better than a 2 point score.
Banners/points are the only thing that matters. Quite simple.
They introduced "protection" to allow for more mechanic permutations. The entire idea of "protection" doesn't exist in the SW universe. Not only did they make a fabricated mechanic but then they are deciding who's roster is better based upon a fraction of the roster and the fabricated mechanic. I would welcome any idea that brings in the whole roster rather than who is better at ignoring a large portion of it
How about an idea to decide who builds and uses the significant part of the roster better and more efficiently? Like banners f.ex.