Forum Discussion
8 years ago
"Sevnir;986491" wrote:"War;985909" wrote:"Khorvog_Karbossa;985855" wrote:"Sevnir;985818" wrote:
They need to fix the dodging for the ultimate, increase the ability block chance to 100% (especially with how often debuffs are resisted), and add a potency buff to Victory at All Costs.
I'm fine with the dodging in general, but as of now, if 1 of the 12 is dodged, the other 11 are dodged as well on that particular unit which is obviously a bug
It's not bugged. It's twelve "hits" not twelve attacks. So it only rolls once to hit a target, if it misses, all those those shots go to waste. Which why the attack should be made unavoidable.
It's supposed to be 12 attacks. A squadron of TIE fighters comes in to attack. One dodge dodging all of them makes no sense.
I'm aware it makes no sense, that's simply how it's designed though. It deals damage 12 times, not 12 separate attacks. It targets all available targets, rolls to hit once per target, then randomly distributes damage 12 times.
If it's not going to be twelve attacks, it needs to be unavoidable. Besides; The Home One's and Endurance's ultimate's are 100% chance to proc those awesome buffs. Only fair that the Executrix would have a 100% chance to hit with its ultimate.
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