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MasterSeedy
12 months agoRising Ace
If you don’t Cal you can rush since he isn’t a hard node. Plus we have a bit of advanced warning via the data mine.
Yep. 165 free energy per day = 20.6 attempts.
3x 120 energy per day = 45 attempts
65.6 attempts/day = 20 shards/day
I gave you 6 days notice so that's +120 shards for the people who read here, +80 for people who get their news through the guild grapevine. It's not a ton. It's not even half a character. But that's a very substantial hunk of the total shards needed. more than 1/4. So there's some opportunity here.
Also, I just want to respond to this from @Rius :
I'm not either. But I'm also pretty certain that this isn't the single cure for "any zeta economy issues".
Obviously there must be enough zeta mats in the game that midgame players get them faster than new zeta requirements are added. You want to **make progress** which means that even if you're not backfilling quickly, there's still enough to do the currently released requirements PLUS do a little bit of work placing zetas on old toons, so that over time you're catching up more than you're falling further behind. You don't have to be catching up quickly, but you do need to be headed in the right direction.
I have no idea if this is happening. Or rather, I have an idea, which is why I started the first thread, but it's merely an idea, based on self-reported anecdotes. CG has the data. So while this is obviously not a fix for the problem we **think** we have, no one has proved that problem exists, and if it does, no one has quantified it.
This seems like a first step to me. It's not a permanent change to the economy, so they can implement it without worry that they're throwing things seriously out of whack.
To me it seems like the kind of thing you do while you're working on a long term solution. Therefore I'm not going to judge their efforts on the entire zeta economy based on this one event (even assuming the event actually goes forward as datamined info suggests).
Yep. 165 free energy per day = 20.6 attempts.
3x 120 energy per day = 45 attempts
65.6 attempts/day = 20 shards/day
I gave you 6 days notice so that's +120 shards for the people who read here, +80 for people who get their news through the guild grapevine. It's not a ton. It's not even half a character. But that's a very substantial hunk of the total shards needed. more than 1/4. So there's some opportunity here.
Also, I just want to respond to this from @Rius :
I am not sure this event is accessible enough to address any zeta economy issues for much of the player base.
I'm not either. But I'm also pretty certain that this isn't the single cure for "any zeta economy issues".
Obviously there must be enough zeta mats in the game that midgame players get them faster than new zeta requirements are added. You want to **make progress** which means that even if you're not backfilling quickly, there's still enough to do the currently released requirements PLUS do a little bit of work placing zetas on old toons, so that over time you're catching up more than you're falling further behind. You don't have to be catching up quickly, but you do need to be headed in the right direction.
I have no idea if this is happening. Or rather, I have an idea, which is why I started the first thread, but it's merely an idea, based on self-reported anecdotes. CG has the data. So while this is obviously not a fix for the problem we **think** we have, no one has proved that problem exists, and if it does, no one has quantified it.
This seems like a first step to me. It's not a permanent change to the economy, so they can implement it without worry that they're throwing things seriously out of whack.
To me it seems like the kind of thing you do while you're working on a long term solution. Therefore I'm not going to judge their efforts on the entire zeta economy based on this one event (even assuming the event actually goes forward as datamined info suggests).
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