Forum Discussion
- The geo ships are very good with Thrawn .
Someone in my shard actually gets in the top 10 every now and then and we are full of malevolence and negotiator. - SchwartzringRising Traveler
"Mupper00;c-2064854" wrote:
The geo ships are very good with Thrawn .
That is what I've seen too.
If you don't have Malevolence the Seps work well with Thawn. "littleMAC77;c-2064503" wrote:
"Mephisto_style;c-2064493" wrote:
"Jarvind;c-2064490" wrote:
Endurance is
the underdog forever.
Home One and Executrix are both pretty decent. Home One probably has a slight advantage just because you'll want to get Han's Falcon and a Rebel fleet going, whereas there isn't really a solidified Empire fleet at the moment.
What I like about fleets is using them in TW. Mine suck but this is how I roll. I am in a guild where my inflated GP has me not contributing much. Lots of bad toons. I need to get into 1 that fits my roster more. I enjoy TW a lot. A bit like chess.
Have you ever considered putting the only legendary non-capital ship in the starting lineup of the fleet it is designed for?
My 5* MILF is with Home 1 in the pics. That is Scav Rey that I am rolling Thrawn.
Also, I like the reinforcement of MILF. Seems powerful"willber;c-2064658" wrote:
Thank you all for the advice. I have been working on my geo ships so maybe i will switch to endurance. I have been working with home 1 right now.
endurance is seriously wasted mats bro."willber;c-2064658" wrote:
Thank you all for the advice. I have been working on my geo ships so maybe i will switch to endurance. I have been working with home 1 right now.
That is as far as I can tell that's the one piece of advice nobody has given, Endurance is in no way a good choice of capital ship. Executrix until you have the bounty hunters levelled up for home 1 would be my advice, but top priority is just not Endurance."Ewolv;c-2067271" wrote:
Endurance is actually a viable choice for starters aswell. The GR ships are strong with their synergy. Can beat Home one and Executrix. Later you can switch to Kenobi. Allows to build up for a clone and Padme team early.
Viable and good are very different things. The GR ships are good, so I imagine they carry the Endurance alright, but once you get Negotiator a long way down the line, it immediately becomes obsolete, whereas either of the other two can still be used with ships to form better fleets than with the Endurance. I'm not sure there is much by way of immediate payout or long term investment from working on it compared to the others really.- SchwartzringRising TravelerReally, The ONLY reason to use Endurance is if you are GAS ready & don't have Negotiator.
Its clearly the worst of the 3 starter Command Ships. "Schwartzring;c-2067460" wrote:
Really, The ONLY reason to use Endurance is if you are GAS ready & don't have Negotiator.
Its clearly the worst of the 3 starter Command Ships.
I wonder though how many people use Endurance early on with JKA starfighter. His starfighter buffs 30% offense to GR and so does Endurance. Either 30% alone is meh but I imagine that 60% is not something to scoff at. I still don't have ETA high enough to test it and tell.
Currently though my Geos can kill most HT on open and that is behind Chimaera. I imagine it would be even easier behind Executrix.
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