Forum Discussion
9 years ago
Brilliant explanation! I would imagine much testing and number crunching went into this. While I did not notice any issues in your math or logic, I am no PhD and I'm sure some will have differing ideas.
I've always thought that turn meter reduction was based on the current turn meter percentage. If it is based on the 100% scale instead then that is certainly more favorable for the one reducing.
I have been playing with assigning Turn orders for my arena squad. With my limited mods that give speed I have managed to get ST Han to a respectable speed so that he taunts first, immediately filling the rest of the team's turn meter. It's definitely random on who takes a turn at that point. Now if I could just get him up over 200 speed.
I've always thought that turn meter reduction was based on the current turn meter percentage. If it is based on the 100% scale instead then that is certainly more favorable for the one reducing.
I have been playing with assigning Turn orders for my arena squad. With my limited mods that give speed I have managed to get ST Han to a respectable speed so that he taunts first, immediately filling the rest of the team's turn meter. It's definitely random on who takes a turn at that point. Now if I could just get him up over 200 speed.
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