Forum Discussion
9 years ago
"Manowar;581763" wrote:
Brilliant explanation! I would imagine much testing and number crunching went into this. While I did not notice any issues in your math or logic, I am no PhD and I'm sure some will have differing ideas.
I've always thought that turn meter reduction was based on the current turn meter percentage. If it is based on the 100% scale instead then that is certainly more favorable for the one reducing.
I have been playing with assigning Turn orders for my arena squad. With my limited mods that give speed I have managed to get ST Han to a respectable speed so that he taunts first, immediately filling the rest of the team's turn meter. It's definitely random on who takes a turn at that point. Now if I could just get him up over 200 speed.
Turn meter reduction, before the speed change, was based on available turn meter. This made turn meter reduction toons very weak. If you used a 50% turn meter reduction on someone with 10% turn meter, they would be left 5%. In order to reduce a good amount of turn meter, you would have to wait until enemy turn meters were full. This made turn meter reduction unpopular.
Now it reduces turn meter based on total possible. So if you use a 50% tm reduction on a toon with 75% turn meter, they will be left with 25%.
I am glad they changed it.
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