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TurgonGW's avatar
8 years ago

AAT Normal - Phase 3 - Help

Hi all,

The guild I am in is working our way through the normal mode AAT and we have just got to the third phase - I have absolutely no idea what squad to use, what tactics to do, or how to approach this?

I would appreciate it if you could look at the current characters I have and advise what the best team would be (link in my sig). I dont want advise on what i should invest in - I will read up some vids etc, just what team I could do the most damage with now with what I have?

Thanks!

13 Replies

  • If you don't have Palp or chirpa (and as mentioned above Chirpatine is difficult to run at t6 anyway), there are several variations built around tfp + two/three taunting tanks that will work well or at least be serviceable.

    I run a second p3 squad of dathcha, tfp, jawa, Poe and just recently added Shoretrooper, but it still worked pretty well with Chewie. If you don't have Chirpatine, then STHan, RG, Sun Fac could also work here. Idea is to get all droids debuffed to max Tie Pilot's damage. Dathcha and jawa give you the ability to stun the adds to reduce damage and add more debuffs if needed, then use your tanks to taunt as the tanks tm fills to absorb the blast and protect tfp.
  • Seeing as how you've only got so much to work with and you'll probably have multiple days to try different combos here's what I'd say might work well:


  • Teebo (L), Rex, Phasma, Tarkin, Fives - TMR team, Rex and Teebo keep TM contained, Teebo lead will grant stealth and suppress the number of counter attacks. Tarkin has an AOE TMR and can apply offense down to keep everyone alive longer. Use Rex's tenacity up whenever the main cannon is getting close to taking a turn. Phasma for AOE speed down, Victory March can grant everyone 50% TM so you can bump Teebo/Rex to 100% tm if you need them to reduce bosses TM. Fives for Assist attack and hoping Rex/Teebo gets called.
  • Teebo (L), TFP, Tarkin, RG, Lumi - Teebo (L) needs to be Omega'd for this to have a chance. Use Tarkin to apply Offense down to all of the droids. The 50% chance to gain 25% TM from Teebo's leader ability combined with TFP's unique where he gains 10% TM for each debuffed enemy at the end of his turn can give him up to 95% TM after each turn. RG is there to buff the team and taunt if everyone gets too low, most of your DPS will be coming straight from TFP though. Use Lumi for a backup buff with her heal if RG is ability blocked or whatnot before the cannon fires. Also you can use her to heal anyone who drops below 50% health to keep them alive longer. This technique is better with more tanks, but this team should do decent, also Teebo's lead isn't quite ideal for it as it's a little random as to whether or not you get the extra TM at the end.
  • Boba (L), Biggs, Ig-88, Ig-86, GS. - Idea of this team is Boba's lead is great for crits. Just load these guys up with crit damage and crit chance and just call assist attacks all day on the Rocket droid until the cannon slowly takes you out one by one (Hey it might shoot Boba a bunch and he'll revive). You don't have that many 6/7* characters that can apply teamwide buffs for multiple turns so you're just gonna have to accept that for now. The only options you have in that regard are RG, Lumi and Rex. (I don't count Phasma as that timing is veryyyyyy difficult). So you're just gonna have to deal damage quick and fast and this team is ideal for that.

    Those are the main teams I'd suggest trying out from what you've got currently.
  • "Crazylazyguy;c-1043305" wrote:
    The one that most people use is Chirpatine + tanks.
    Chief Chirpa(L) - Gives all your non-ewok allies +5% dmg and +10% TM gain.
    Palpatine - Basic attack - Deal dmg to enemy and apply Shock. For each Shocked enemy gain 15% TM. So from here, you shock all the B2's without killing them


    Doesn't work on normal mode. The adds have so little health that they die much too easily for this team to work.

    Remember to have all your team members buffed when the canon takes its turn.
    TM reduction works on the boss. Buff removal too.
    Stun or block the adds with the green triangle buff before it takes a turn.
    Be ware of the boss' counter. Hence toons that gain foresight works great against him — especially TFP.
    Toons with anti—droid synergy work well (jawa, Datcha).

    You should definately get EP and TFP to prepare for heroic mode in time.

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