Forum Discussion
7 years ago
"Black_SW;c-1353755" wrote:
Thanks a lot for your help :)
I have few more questions:
1. At what level should I start to farm health mods? I did only tier one health mode challenge. When I should try second and thrid in order to get the 5-dot-health mods in store? Should I farm health mods at all before 5-dots? I have only 1/2-dot-mods now and use all the energy for cantina fights only completely ignoring the mods. Could it be a changer in my arena fights if I will farm and install appropriate 2-3-dot mods on Arena team? (I've installed all I had with speed and protection on STH, speed on Boba and critcial chance on Lando but I didn't really farm modes)
2. Putting all I have only in arena team I noticed that I have more and more troubles with GW fights, I rarely bypass the 9-th node and earlier I was able to do all 12 pretty often. I guess the problem is that the strength of the teams are adjusted to my 5 best toons and I simply don't have a half good second team to push to the end or to take out few fights in the beginning . Should I ignore this and simple continue pushing the main team and waiting when It gets to g10-g11 and only after that start with second team (f.e. that reistance team that I've read is capable to finish all nodes in one run alone? Or should I freeze current team at g7-g8 and try to farm second team (f.e. dark pilots team + Kylo + RG) to g-7 g-8. Or is it too dangerous for my arena ranking (not that I am high there anyway I am between place 500 and 600 winning 3-5 out 5 fights daily :()
1. Arena fights are won or lost because of mods, so sure, mods will help you a lot. However early game is a problem, because there's to many things to farm. You should farm some 2-3* mods if your 1-2* are bad, to give arena team a boost. Switch unused 1-2* mods on pilots (to boost ship strength) or other usefull units helpful in GW. Try to finish Tier 2 or 3 of mod challenge as soon as possible and then farm 4-5* mods. Any excessive investment in 3* mods will be wasted since they won't be usefull in end game, 4* rarely will be as well. Overall - you should farm 5* health mods before 69lvl - then you need to start farming Wedge. Try different tactics to 3s Tier 3, often it's about RNG.
2. GW will be hard becasue of power creep. Only phoenix and resistance teams get surefire wins. Arena is more important than GW so focus on main team. Overall, you just need to strategize more. You have to remember that GW is partially rigged (set up) - same actions will generate same responses from enemies - so playing a battle 10 times and doing same moves will always net you same result. Abuse it by retreating and trying different aproach or different targets. If you don't have a good second team, then switch 1-2 units in your team on early stages - this will help you gain TM on multiple units outside your main team w/o downside in performance. Use as many tanks as you can - RG, SF or even Zombie. Read more here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/127168/is-your-galactic-war-too-hard-here-is-some-help#latest
This guide won't be effective if you're in 500-600 range. You get far too few crystals to help you farm what you need. It's still the best way to get the most out of the game, but you'll fall short to others that rank in top50.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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