Forum Discussion
7 years ago
"Happening430;c-1465342" wrote:
Is there any recommended way to approach mods when you switch from Phoenix to your next team (Wiggs or Empire). If you take all your mods off Phoenix and put them on the new team that gimps two of your ships for fleet and it make GW difficult. On the other hand farming new mods especially if you get fancier than just health and go for things like crit would require a fair bit of extra farming, delaying the transition to your new team that is badly needed at already by that point. My tentative plan is to just farm a temporary health set for Empire to use while I work on a more long term set. I figure even when sub optimal lower level mods, Empire will be a lot more successful than Phoenix once they are geared and starred.
For your fleet pilots you only need maxed out mods to get max bonus - stats don't matter. SO Give them any useless 5* mods lvl 12 or 15 if you can afford it. Because of assists and retaliation all phoenix need to get through GW is health set mods with protection on them. Slap some crit on Ezra and potency cross on zeb/hera if you have any and they should be good to go. If you don't have them go for health/protection primaries on circle/triangle and crosses.