Forum Discussion

anavelg_o48shga's avatar
7 years ago

Addressing Enfys Nest unique protection stacking

I was wowed they released a non-legendary, non-raid toon this good and with no warning. I marveled over the theory last night after unlocking. I stood in horror this morning that she has already taken #1 in my shard on a Rex/wampa/DN/thrawn team replacing CLS at 3 stars and g11 with god speed mods. This morning, Reddit has shown me something initially terrifying but with some potential ways to handle it.


Check this out and pay close attention to what is happening.

https://www.reddit.com/r/SWGalaxyOfHeroes/comments/8nigzy/fracturing_a_deathmarked_nest_not_even_a_scratch/

What are we seeing?
A stunned Enfys is already deathmarked and heal blocked. She already has a massive bonus protection bar. She takes 4 hits from thrawn's fracture over the deathmark and healblock, and NOTHING HAPPENS. Seems like a very sticky situation to have gotten into.

***EDIT***--- the OP of the Reddit post has realized that they pre-stacked a very high amount of protection before this by trying to stunlock and burn her. They retried and used a strategy much like one I've posted later in thread and killed her off just fine with their same team.


The ability (at level 1) reads:
"When Nest is damaged by an attack, she gains... 40% bonus protection (stacking). This Bonus Protection increases by an additional 40% each time."

How does her protection stacking work? My theory: 40% on first hit, 80% second hit, 120% third hit, etc? Is this the intended way it is doing it? (I tagged devs below and someone did in the kit release thread) A factorial stacking gives her essentially invulnerability until her next turn if she survives the initial damage and you keep attacking her. .

If they intended it to be 40, 40+40, 40+40+40, etc...Multihitters will give her 80-160% bonus protection in a single attack.

So....Is our only option to hit her ONCE per one of her turns while she can basically put out devastating debuffs, steal tm, stack crit damage if unaddressed, or just sit there and take no damage if attacked? Is our only option Annihilate?

  • "CG_SBCrumb;c-1565566" wrote:
    Hi folks, here are some answers:

    Why doesn't Buff Immunity or Healing Immunity prevent Nest's ability to regain protection?

    • Nest gains bonus Max Protection which cannot be prevented. This bonus Protection is not a buff (positive status effect) and therefore not prevented by Buff Immunity.
      Healing Immunity also doesn't prevent Nest gaining Protection due to her unique ability "adding" new Protection and not "healing" existing missing protection. This is also therefore not considered healing a character.


    How can she take on 5 characters by herself and not die?

    • Nest’s unique kit requires you to not just attack her repeatedly but be mindful of when you decide to take her out. You need to do a couple high damage attacks and then leave her alone until she attacks and sets all her protection back to zero.
      The AI on defense is not great at understanding how to stop her from gaining tons of protection but a smart player will be able to counter her abilities and remember that she gains increasing amounts of protection each time you hit her until the end of her turn.


    How Nest is even beatable?!?!? She's super OP!!!

    • If you aren't trying to focus on attacking her you can keeping her from taking a turn with stuns or stop her counter attacking with daze abilities. If you are trying to finish her off, Fracture or Turn Meter removal can be detrimental in this pursuit! This will give her more chances to get those unique stacks of protection and become very hard to defeat until she takes a turn.
      In short, you don't want to hit her with a large number of attacks before she has a chance to attack back. High damage, single shot attacks are her worst nightmare.
      Nest’s unique mechanics mean that many standard strategies won’t work when she’s on the team so we expect there be a bit of learning curve before folks start really figuring out how to defeat her efficiently.


    Are you going to nerf her kit already?!?!?!

    • We have no plans to modify her balance at this time. We expect her to be a great character to slot into a wide variety of teams and that she will be a strong answer to teams that prevent characters from taking turns. As with all characters, we will be monitoring Nest’s balance and re-evaluate if her performance is out of line.


  • I been preaching this everyone . Right now everyone is using nest with Sith use Thrawn lead troopers and it goes down very fast and very easy. Save til last don’t fracture at the end when it’s just nest use cleanse and non attacking specials to manage hitting her once per her turn . Very easy when she’s with resistance or under rex is a different story just use your DN then ignore if u can and annililate when available .
  • I'm glad the theory community took this one on in earnest. She's not nearly as OP as we first thought, but she is definitely the strongest non-raid, non-legendary toon by a mile. An instant new Titan.

    Also, I'm really liking the magmatrooper play in the video above. I think a lot of people have some form of this team at modest gearing so traya has yet another good counter team.

    So I think our options to deal with her unique are conclusively:
    - Plague (fastest kill)
    - stun/fracture until ready to deal with her then...
    - Annihilate
    - big single-hit damage and repeat on her next turn
  • "Anavel_Gato;c-1570009" wrote:
    She's not nearly as OP as we first thought


    When JTR was released last year I learned very quickly that's it's pointless to jump to conclusions on any new toon. Wait to see how it plays out first.
  • Her protection recovery leading to a unkillable enfys is linked to bad play, however, sometimes when you have your opponent's team trashed, hows it fair that they end up with an unkillable toon? 5v1 and you can't kill it seems bad design.
  • "Robomechazoid;c-1578966" wrote:
    Her protection recovery leading to a unkillable enfys is linked to bad play, however, sometimes when you have your opponent's team trashed, hows it fair that they end up with an unkillable toon? 5v1 and you can't kill it seems bad design.


    No, it's bad strategy on your part. She's not unkillable. Let her take a turn, her protection resets, then you kill her. Don't fracture her, don't slow her down, don't remove turn meter. Wait, then kill. Easy.
  • The nice thing about Nest is you almost always have to leave her until last and she can be really disruptive while she is alive. She is actually even harder to kill with the new scoundrels but no one seems to even try to run them. Ive seen no one other than Nest in TW.
  • I beat her with zBastila, gm yoda, qgj, vader and ezra - ezra died and so did qgj Vaders damage over time hit her just after she got out of stun...