9 years ago
Advantage - Use and Tips
There is much debate with the Advantage buff these days so I thought I'd start this topic to clear up a few things. BTW, thanks to @sikho for adding a lot of clarity throughout the forums on this subject.
Advantage Skill
Description: 100% Critical Chance on next attack. That's it. No other fancy armor avoidance or penetration statistics. Just plain and simple critical chance on next attack (with "attack" being a key word to the buff - see below).
Advantage - Granted vs. Used
Skills that grant advantage will provide the buff for (typically) two turns. Now, in my opinion, the skill descriptions should all read: " will grant Advantage Up for 2 turns or until the ability is used for an immediate attack". Confused? I was too.
Advantage itself is consumed or used the minute you attempt an attack that will cause immediate (not delayed) damage to an enemy. These are basic and typical AOE attacks and they will use up your advantage buff even if the attack was dodged or evaded. Advantage will remain however, if you use a delayed damage attack like thermal detonators or a non-damage special ability like healing, grant 100% turn meter, etc.
This is the definitive use today on how Advantage works. I agree that there is ambiguity here but that's how it operates.
Tips
Delayed Use
Sometimes it is strategic to delay the use of Advantage even though you just granted it. For example, First Order Officer grants a random ally 100% turn meter and Advantage for 2 turns. Whoever received the Advantage buff will typically go next because they were just granted 100% turn meter. Unfortunately for me this is usually Barris :(.
FOO's basic attack will crit (guaranteed) if any other ally has Advantage. So if you give someone Advantage up, say Lumi, and then you perform a basic attack, she will consume her Advantage buff and FOO will lose the opportunity to perform a guaranteed crit with his basic.
If however, you use Lumi to perform a heal action, she will retain her Advantage status and FOO could perform his basic and receive the crit value (assuming Lumi isn't dead by then). Then, Lumi can in-turn, use her basic or Force Blast to gain a guaranteed Crit because she still has Advantage. Two crits for the delayed price of One.
Synergy
When you have allies that can gain additional benefits when they crit, consider pairing them with a team that can grant advantage to them. I often use Greedo in my Phasma / FOO team because when he crits, he has a 50% chance to attack again. Giving him Advantage takes one of the variables out of the equation because the crit is now guaranteed. In addition, Greedo is one of those allies that can perform a delayed attack (thermals) if I need to save Advantage for FOO as mentioned above.
Boba is another obvious candidate because his leader skill grants +50% critical damage to all allies.
What's Broken
It appears to me that Phasma's Leader ability is not working 100%. The ability reads:
"Whenever an ally attacks, they have a 20% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order". OK so far so good right? Now here is the broken part. The ability goes on to read:
"If that ally had Advantage, they regain it for 2 turns".
That last part appears to be broken. My interpretation is that if an ally attacks, and triggers the "ally assist" call, AND the ally that was called had Advantage, they would regain the ability for another 2 turns. So they would have consumed their initial Advantage buff because they were called to attack. Then they should "regain" the ability for 2 more turns but as far as I can tell, this is not happening.
Since this post is already so long, I thought I'd stop here and let the rest of the forum comment.
I would appreciate if this topic would remain as a constructive thread on "tips, tricks and other uses" and not an Advantage hate thread. Thanks.
DJ.
Advantage Skill
Description: 100% Critical Chance on next attack. That's it. No other fancy armor avoidance or penetration statistics. Just plain and simple critical chance on next attack (with "attack" being a key word to the buff - see below).
Advantage - Granted vs. Used
Skills that grant advantage will provide the buff for (typically) two turns. Now, in my opinion, the skill descriptions should all read: " will grant Advantage Up for 2 turns or until the ability is used for an immediate attack". Confused? I was too.
Advantage itself is consumed or used the minute you attempt an attack that will cause immediate (not delayed) damage to an enemy. These are basic and typical AOE attacks and they will use up your advantage buff even if the attack was dodged or evaded. Advantage will remain however, if you use a delayed damage attack like thermal detonators or a non-damage special ability like healing, grant 100% turn meter, etc.
This is the definitive use today on how Advantage works. I agree that there is ambiguity here but that's how it operates.
Tips
Delayed Use
Sometimes it is strategic to delay the use of Advantage even though you just granted it. For example, First Order Officer grants a random ally 100% turn meter and Advantage for 2 turns. Whoever received the Advantage buff will typically go next because they were just granted 100% turn meter. Unfortunately for me this is usually Barris :(.
FOO's basic attack will crit (guaranteed) if any other ally has Advantage. So if you give someone Advantage up, say Lumi, and then you perform a basic attack, she will consume her Advantage buff and FOO will lose the opportunity to perform a guaranteed crit with his basic.
If however, you use Lumi to perform a heal action, she will retain her Advantage status and FOO could perform his basic and receive the crit value (assuming Lumi isn't dead by then). Then, Lumi can in-turn, use her basic or Force Blast to gain a guaranteed Crit because she still has Advantage. Two crits for the delayed price of One.
Synergy
When you have allies that can gain additional benefits when they crit, consider pairing them with a team that can grant advantage to them. I often use Greedo in my Phasma / FOO team because when he crits, he has a 50% chance to attack again. Giving him Advantage takes one of the variables out of the equation because the crit is now guaranteed. In addition, Greedo is one of those allies that can perform a delayed attack (thermals) if I need to save Advantage for FOO as mentioned above.
Boba is another obvious candidate because his leader skill grants +50% critical damage to all allies.
What's Broken
It appears to me that Phasma's Leader ability is not working 100%. The ability reads:
"Whenever an ally attacks, they have a 20% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order". OK so far so good right? Now here is the broken part. The ability goes on to read:
"If that ally had Advantage, they regain it for 2 turns".
That last part appears to be broken. My interpretation is that if an ally attacks, and triggers the "ally assist" call, AND the ally that was called had Advantage, they would regain the ability for another 2 turns. So they would have consumed their initial Advantage buff because they were called to attack. Then they should "regain" the ability for 2 more turns but as far as I can tell, this is not happening.
Since this post is already so long, I thought I'd stop here and let the rest of the forum comment.
I would appreciate if this topic would remain as a constructive thread on "tips, tricks and other uses" and not an Advantage hate thread. Thanks.
DJ.