"Vertigo;c-1577566" wrote:
"Woodroward;c-1577561" wrote:
"Roopehun;c-1577211" wrote:
Im with Nikoms. It sounded so good at first glance, but by running the meta, I can get to higher spots for payout + I drop less, so whats the point of even trying to do any different.
Neither of the statements after your but is true. This fleet holds well on Defense and I took 1st with it. So you can climb as high as you want with it, and it really shouldn't fall far on defense either because most fleets couldn't handle the damage it can dole out. They certainly can't match it.
If you don't want to run it for some reason or another, cool, but the reasons you gave aren't really true so I had to say something.
He's probably saying that he drops so much by not running meta that he can't climb high enough/fast enough to get top spots for payout. It's just easier to run what everyone else is in 2.0 because that way you're not a target.
I'd love to see a video of your team performing on defense, though I know that is certainly going to be hard to come by. But if it's easier to face on defense than a standard Biggs + TIEs team then it will drop. And it will drop hard. Depending on the shard you could drop down to 100 or so for simply just not having the same team as everyone else.
Honestly the strongest defensive teams I've faced have either Bistan in their starting line-up or Sun Fac, and mostly have Tarkin's capital ship. The tm gain on ship death for their whole fleet is pretty devastating. Damage output per turn is one thing, but how many turns your fleet takes is another way to out DPS your enemy.
I definitely understand about the being a target thing, but standing out making you a target is only really a problem if the fleet can't hold on defense. Not sure how well it does on defense I suppose, I can only attest to how far I've fallen running it (8 ranks 1 day, 14 the next). I'm sure I'm getting targeted a lot because of the Mace lead if nothing else, it wasn't that good in past fleet, and is generally considered horrible in this iteration of it, so it has to have some merit on defense.
See I haven't found Sun Fac to be impressive at all when I've faced him so far. I'm sure that's because of the nuances of my fleet. Defense down makes tanks less tanky. Ahsoka with an offense up will do massive damage to Sun Fac with her buff wipe. She's a hard hitter to begin with, but giving herself offense up on basic and then removing Sun Fac's bonus defense by wiping his taunt makes her his achilles heel. Fives as well since he'll wipe his buff with his basic if SF's target locked.
I have yet face a Bistan in a starting line-up (or at all maybe?), so I can't speak on that.
When I say damage I really mean DPS. Damage over time. GeoSol is slow, but it doesn't matter because he assists on his own. Poe, Ahsoka, 5s are all really high on the list of fast ships. Every one of them goes faster than Biggs or x1 (though whichever one 5s hits will go before Ahsoka). So that's kind of the idea is that this fleet is fast damage, not just damage. Assist come in, bam! Knock someone out. Keep Poe and Ahsoka alive because they are fast heavy hitters. If I lose both of those 2 before gaining a distinct advantage it's not good.