3 years ago
Armorer Interaction
I just wanted to put this out there as I couldn't understand why she never takes a turn with a kit as quick as hers. After looking & because she only has two affilaliations being Light Side & Mandalor...
"Decicrim;c-2350886" wrote:"Sewpot;c-2350798" wrote:"Pan2218;d-255129" wrote:
I just wanted to put this out there as I couldn't understand why she never takes a turn with a kit as quick as hers. After looking & because she only has two affilaliations being Light Side & Mandalorian. Trying to use her with any team & being able to apply 3 stacks of Beskar Ingot can be nearly impossible.
After looking through all of the Mandalorian Interactions, I could not find one ability that gives her TM. Like at all, most of the other mandalorians are Scoundrels & gain TM due to various kits. Then looking through the Scoundrel kits, I only found one way in which she could gain any TM & that was through Storm Trooper Han. I could be wrong & there might be other ways, but it really feels like she is alienated.
She cannot even accept protection from Beskar Mando's "Wonders of the Force" due to not being a Scoundrel. It is almost impossible to keep her alive.
I wonder what good is that quick of a Kit & Pairing with Mandalorians if whe can't keep up or Protect herself.
Was this intentional, or does her kit need a revision?
I was super excited when she was released as I would have help for Beskar Mando, but she has been very disappointing in the places where she should shine. She cannot help for a second in LS GTB. & seems that there are very few ways to use her cool kit. The most common being with SEE.
I have found that having Guard on her from Chewy's Loyal Friend ability helps. But that breaks up another great team.
Anyway, just wondering if Devs can take a look at her interactions/affilaliations & maybe find a way for her to atleast gain TM & make her not so disappointing. Thank you
Put a fast thrawn on the team and swap back to her when it’s his turn like in the SEE counter team
I second this I just tweaked SEE team for SEE, thrawn(310+ speed), armorer g7, KRU(pretaunt), Han.
But armorer starts with 2 stacks, she can gain a 3rd stack quicker if any ally falls below 50% health.
Atleast slkr counter, the pretaunt falls below 50%, armorer gets her 3 stacks before any turn. Thrawn immediately swaps turns with armorer and she can apply 3 stacks to SEE right away.
But yeah for other counters you need her high enough gear to take a couple hits, thrawn is still key if she needs to take 3 turns to swap turns.