"Hortus;c-2090074" wrote:
First, offence set definitely NOT multiplies ALL the damage. It's not multiplies flat offense bonuses, for example. Second, why do you think that set bonus is multiplicative with Rampage? Why 1.15(1+.15Y) but not (1+.15+.15Y)? For example, Offense Up is also percentage offence buff but it's definitely NOT multiplied by Rampage, it's very easy to see in NS-Anakin HSTR runs where Asajj damage on later stages is not visibly increased if she takes Offence Up buff from Anakin's special.
I wrote a longer post, but it mysteriously disappeared when I tried to edit it and I don't want to re-type it all. I don't disagree with any of your points.
To your first point, yes having other offense bonuses on mods (whether percent or flat) would not be multiplied by the set bonus and do slightly shift the benefit towards CD, but not drastically. I stand by my recommendation: pick the set with the better secondaries. For raids that rely on a lot of defeats to boost Asaaj damage, CD is the better choice in the long run.
As to the second part, the short answer is that it's my understanding that mods are not the same as in-battle effects. My understanding and experience is that mods are loaded in at the start of battle as part of your 'initial' stats. In battle effects (offense up, health down, uniques, leadership, etc.) are computed based on these 'initial' stats which include the contribution from mods. I thought CG had posted semi-recently that this is how mod stats are applied, but I could not find it doing a brief search. Would be a good Q&A question to get a definitive answer.