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CG_SBCrumb
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7 years ago

B-28 Extinction-class Bomber

UNIT NAME: B-28 Extinction-class Bomber
ALIGNMENT: Dark
CATEGORIES: Dark Side, Sith, Tank
CREW: Sith Marauder
Aggressive Sith Tank with a passive Taunt and self-preservation tactics



ABILITIES:

Basic: LASER BARRAGE



FINAL TEXT: Deal Physical damage to the target enemy. On a Critical Hit, the B-28 gains Defense Up for 2 turns.

Special 1: BOMBING RUN (Cooldown 3)



FINAL TEXT: Deal Physical damage to all enemies and place Concussion Mines on them. After 1 turn, these Concussion Mines explode.

Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.

Unique (crew): HIGH-VALUE TARGET

FINAL TEXT: The first time another Sith ally takes damage and any time another Sith ally drops below 100% Health, the B-28 gains Taunt for 2 turns. While Taunting, the B-28 gains +25% Critical Avoidance.

Whenever a Sith ally takes damage or evades an attack from an enemy, there is an 80% chance to place a Concussion Mine on that enemy. The B-28 recovers 15% Protection any time a Concussion Mine explodes on an enemy.

Reinforcement: BOMBER BACKUP

FINAL TEXT: Enter Battle: Place 2 Concussion Mines on all enemies, which can’t be Evaded. After 1 turn, these Concussion Mines explode. While the B-28 is active, Sith allies recover 5% Protection any time a Concussion Mine explodes on an enemy.

Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.

GAME CHANGERS

AhnaldT101
https://www.youtube.com/watch?v=EA1AZkyn6R4

assassindan HUN (Hungarian)
https://www.youtube.com/watch?v=dHB2K5fkzyU
  • "DarthSmurfX;c-1682417" wrote:
    "Dryff;c-1674405" wrote:
    As perhaps the only non-test account with G12 Sith Marauder, I approve this message :D


    There's at least 2 of us.

    Also, I really want to level this ship up, but it just seems REALLY bad. Am I wrong or did it just do absolutely nothing in the Marquee Event?


    You're wrong. By itself it's not that impressive. Start adding in other Sith ships, and things get interesting. Especially if you bring it in as a reinforcement. It's the mines, you see.
  • "Trystan_Spyder;c-1682483" wrote:
    "DarthSmurfX;c-1682417" wrote:
    "Dryff;c-1674405" wrote:
    As perhaps the only non-test account with G12 Sith Marauder, I approve this message :D


    There's at least 2 of us.

    Also, I really want to level this ship up, but it just seems REALLY bad. Am I wrong or did it just do absolutely nothing in the Marquee Event?


    You're wrong. By itself it's not that impressive. Start adding in other Sith ships, and things get interesting. Especially if you bring it in as a reinforcement. It's the mines, you see.


    What 3 ships would you start with? Vader and ??? and ???
  • Good question. Vader seems obvious. Scimitar maybe, and Biggs. I'd probably try to work Sith Fighter in there, but it's a ways from ready. Houndstooth could go for Biggs too. Even if you start the ship, you're just missing out on the prot regen for the other sith ships. It only gains taunt from sith allies getting hit - so if you only run Vader and then non-sith ships, it's not going to be nearly as effective.

    I think ideally I'd run Vader, Sith Fighter, Biggs. Bring Bomber in as a reinforcement. It lays 9-12 mines, which will explode giving Vader (and scim and fighter) 45-60% prot back. Not to mention every time one of your ships is damaged more mines are being placed and the bomber is gaining taunt.
  • Nice, my 3 stars never touched useless ships' layer war just thinning a little bit too much
  • "CoastalJames;c-1681616" wrote:
    "DarthKoon;c-1681552" wrote:
    There is not really any reality in Star Wars.


    Except Wookies, right?

    Wookies are real.



    I wish.
  • "DarthSmurfX;c-1682527" wrote:
    "Trystan_Spyder;c-1682483" wrote:
    "DarthSmurfX;c-1682417" wrote:
    "Dryff;c-1674405" wrote:
    As perhaps the only non-test account with G12 Sith Marauder, I approve this message :D


    There's at least 2 of us.

    Also, I really want to level this ship up, but it just seems REALLY bad. Am I wrong or did it just do absolutely nothing in the Marquee Event?


    You're wrong. By itself it's not that impressive. Start adding in other Sith ships, and things get interesting. Especially if you bring it in as a reinforcement. It's the mines, you see.


    What 3 ships would you start with? Vader and ??? and ???


    I like Vader, Scimitar, and TIE Reaper.
  • Anybody max this ship out yet? I wasnt impressed with it in the marquee event but part of its kit intrigue me
  • "Kokie;c-1693476" wrote:
    Anybody max this ship out yet? I wasnt impressed with it in the marquee event but part of its kit intrigue me


    I have a G12 Marauder AND G12 Assassin and I can tell you that this ship is pretty bad...at least at 3*. I have tried running it as a reinforcement and as a starter and it just doesn't work. Maybe once you can get shards for it, the extra health will make it decent, but it's leaps and bounds worse than Hound's Tooth.
  • "Dryff;c-1694018" wrote:


    I have a G12 Marauder AND G12 Assassin and I can tell you that this ship is pretty bad...at least at 3*. I have tried running it as a reinforcement and as a starter and it just doesn't work. Maybe once you can get shards for it, the extra health will make it decent, but it's leaps and bounds worse than Hound's Tooth.


    As a standalone tank, sure. But as a part of the sith ships it makes the whole group more resilient - and given how squishy some of those ships are it's a great bonus. It's got a passive taunt, team prot regen (as a reinforcement) and daze (which would shut down assist heavy teams like Geos if it worked properly).