7 years ago
Bastila Jedi Nerf ?
Hi, anyone notice how it seems to be easier to debuff Bastila Jedi teams since the update ? Pain is sticking, Nihilus’ unique is inflicting health down all over the place. Is this intentional ?
"Shadowscream;c-1630997" wrote:
@Whatelse73
https://swgoh.gg/u/whatelse73/collection/230/ezra-bridger/
You can’t run a Jedi team with gear and mods like this without getting crushed!
For goodness sake you are double my GP! Yet all your Jedi are slower, badly modded and your 2nd highest damage dealer (Ezra) has 60% the physical damage he should do. They also need GMYs Battle Meditation Zeta’d (Which vastly improves both damage output and survivability)
Bastila lead Jedi need to make the fight 4 v 5 very fast or they lose.....
A standard battle goes like this - Vader opens, gets 1 or 2 debuffs - GMY removes Thrawns TM....then the Jedi eliminate Sion and EP before the Sith move again—> it’s over!
Please don’t cry “nerf” while running a slow, undergeared team that lacks its 2nd most important zeta.
"Shadowscream;c-1631011" wrote:
I do also wonder whether GK is the right tank (I see you are using him).
"Crazygone510;c-1631235" wrote:"Whatelse73;c-1630982" wrote:"Shadowscream;c-1630973" wrote:"Presaria;c-1630849" wrote:
Bastila was stealth nerfed, end of story.
Nope....Arena Rank 20 today with her....best I’ve ever reached. Occasional debuff lands when my opponent is appropriately modded.
The problem I have with this rubbish. My EP lead team can't do a mass stun but maybe once a week. The AI will do 2-3 mass stuns of my entire team every freakin' match I do. The AI's excessive rolls for itself doesn't help. At the same time, my Bastila team, for a third match now, got obliterated by an EP lead team because it kept landing debuff after debuff on my team with no trouble whatsoever.
If they're going to make tenacity mean something, then do it. Their worthless broken tenacity system is supposed to be fixed by this new mods 2.0 thing happening, but at the same time when I go up against Bastila teams (for weeks now) to try them out and can't land debuffs because they have protection (which grants 150% tenacity) and have to power through, then I put a team in and it gets destroyed because 5, 8, 10 debuffs are stacking up on my team, just days later, then there's a problem.
At the same time, they often have systems get effected by 'other' updates they do in game. So it is very likely that the next phase of mods 2.0 they implemented before the weekend is the cause, if they didn't do a "Stealth nerf" directly to Bastila, Tenacity, etc.
Just frackin' tired of the back n' forth of it. One extreme to the other, letting the AI have better stats, and so on. The RNG of what "could" happen is way too broad. "Well, the AI has 15% chance to get through!" (which means, the AI has a 150% chance to do whatever it wants....)
If this is how Bastila with a zeta on her responds as a lead (any and every debuff hits), then I'll ask support to take the darn thing off her and I'll put it somewhere else. Because from my point of view it is acting like it did the first week or so before they did the "fix" as it didn't work correctly on implementation.
Yeah don't take it personal but 90% of people don't understand how tenacity v Potency even works. For the skills that don't have a %debuff chance(sion's aoe for example), those skills start with 100% POTENCY REGARDLESS of the added on players Potency. If Sion has 85% potency, this means his total Potency is 185%.
"SnikdaNehpets;c-1631277" wrote:
Well, it’s not really about arguing, or indeed winning or losing, but instead about an apparent change in behaviour that some, but not all, players are seeing. There’s a subreddit thread on this too apparently. Something has changed and is affecting some people and we’d like to understand it.
"Whatelse73;c-1631056" wrote:"DaPowerfulJedi;c-1631038" wrote:
I don’t think Bastila got stealth nerfed, this is the most debuffs I’ve ever seen on my team. I took this screenshot about half an hour ago. The enemy team wasn’t modded for potency. Of the other two sith teams I fought today, only the unrisistable ability block from Vader stuck, no other debuffs. She’s still working for me!
I'm honestly not sure whether you're being sarcastic or serious on this one. I'd expect that many debuffs at once to not be resisted on my EP team with 30-50% tenacity. But my team with 150-200% tenacity? That's a lot of "15% chance!" occurrences happening at one time.
Seriously, all that shows is the AI is telling you, "oh 150+ tenacity? Hold my beer!" Really. Tarkin alone landed 2 buffs on 3 of your team and 1 on 2 of them. On a team you are saying wasn't "modded for potency".
"Crazygone510;c-1631235" wrote:
Yeah don't take it personal but 90% of people don't understand how tenacity v Potency even works.
"Fanatic;c-1632595" wrote:"Crazygone510;c-1631235" wrote:
Yeah don't take it personal but 90% of people don't understand how tenacity v Potency even works.
For example, case in point ^
"Crazygone510;c-1632862" wrote:"Gannon;c-1632861" wrote:
Yea that guy is wrong, ask a dev. You don't start at 100% potency. I've seen at least three separate comments by moderators stating this. At 6:40 this guy claims that toons start with 100% potency, but he's totally wrong.
At low levels, or if you don't understand the math, it may seem that way.. But it's a product of the tenacity-potency check. Even at base 15 tenacity v 0 potency you still end with only a 15% chance to resist. (15-0=15)
Very different from starting with 100 potency, which would invalidate tenacity almost completely.
Even a bastilla lead would only ever get 15% resist chance, regardless of tenacity if that were the case
Hahaha wow...... enjoy misunderstanding the mechanics of the game nevertheless I'll take the word of Warrior(a game changer that has discussed with the developers and got confirmation by the them that this indeed is correct) over what you try and tell me. Again, welcome to the 90% crew.
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