7 years ago
Bastila Jedi Nerf ?
Hi, anyone notice how it seems to be easier to debuff Bastila Jedi teams since the update ? Pain is sticking, Nihilus’ unique is inflicting health down all over the place. Is this intentional ?
"Gannon;c-1632861" wrote:
Yea that guy is wrong, ask a dev. You don't start at 100% potency. I've seen at least three separate comments by moderators stating this. At 6:40 this guy claims that toons start with 100% potency, but he's totally wrong.
At low levels, or if you don't understand the math, it may seem that way.. But it's a product of the tenacity-potency check. Even at base 15 tenacity v 0 potency you still end with only a 15% chance to resist. (15-0=15)
Very different from starting with 100 potency, which would invalidate tenacity almost completely.
Even a bastilla lead would only ever get 15% resist chance, regardless of tenacity if that were the case
"Crazygone510;c-1632862" wrote:"Gannon;c-1632861" wrote:
Yea that guy is wrong, ask a dev. You don't start at 100% potency. I've seen at least three separate comments by moderators stating this. At 6:40 this guy claims that toons start with 100% potency, but he's totally wrong.
At low levels, or if you don't understand the math, it may seem that way.. But it's a product of the tenacity-potency check. Even at base 15 tenacity v 0 potency you still end with only a 15% chance to resist. (15-0=15)
Very different from starting with 100 potency, which would invalidate tenacity almost completely.
Even a bastilla lead would only ever get 15% resist chance, regardless of tenacity if that were the case
Hahaha wow...... enjoy misunderstanding the mechanics of the game nevertheless I'll take the word of Warrior(a game changer that has discussed with the developers and got confirmation by the them that this indeed is correct) over what you try and tell me. Again, welcome to the 90% crew.
"Crazygone510;c-1632862" wrote:"Gannon;c-1632861" wrote:
Yea that guy is wrong, ask a dev. You don't start at 100% potency. I've seen at least three separate comments by moderators stating this. At 6:40 this guy claims that toons start with 100% potency, but he's totally wrong.
At low levels, or if you don't understand the math, it may seem that way.. But it's a product of the tenacity-potency check. Even at base 15 tenacity v 0 potency you still end with only a 15% chance to resist. (15-0=15)
Very different from starting with 100 potency, which would invalidate tenacity almost completely.
Even a bastilla lead would only ever get 15% resist chance, regardless of tenacity if that were the case
Hahaha wow...... enjoy misunderstanding the mechanics of the game nevertheless I'll take the word of Warrior(a game changer that has discussed with the developers and got confirmation by the them that this indeed is correct) over what you try and tell me. Again, welcome to the 90% crew.
"Crazygone510;c-1634967" wrote:
2 different teams here. one in lower gear and one in g12+ and 16e mods. My sion has 117% Potency(3 sets). I tried with both ZMaul and EP(no zeta). With EP that would add the 35% putting sion at 152% With the 100%abilty potency that I claim exists would be 252% potency. My vader only has 75% potency so 110%potency with EP lead (210%with ability)
I also tried with a ZMaul lead and noticed vader only landed once but sion still landed his pain. 117% + 100%abilty potency is 217%.
Opponent: (Bastila 150% buff)
Bastila 37%Tenacity (187%)
GMY 33% Tenacity (183%)
Obi 49% Tenacity (199%)
Hoda 44% Tenacity (194%)
Ezra 41% Tenacity (191%)
https://youtu.be/xBW_QZKG29s
"Crazygone510;c-1635199" wrote:
We are both agreeing on the same thing but just worded it differently. You call it 100% chance to pass and he and I referred to it as "potency". But either way, it's nice to see debuffs landing. Sorry for the misunderstanding.