Forum Discussion
8 years ago
"crzydroid;c-1290162" wrote:"Yesac;c-1290016" wrote:
I think this is proof that CG doesn't want people to "take advantage" of a toon and "unfairly" beat GW. I understand THEIR logic behind resetting a cooldown, but it irks me that they target only those two toons and not every toon. Again, I understand THEIR logic, but I think this is a bit crummy for those lower-level players who would need that annihilate to clear node 12. If you're going to match up a level 78 with all g12 level 85 toons with crazy synergy, at least let them use their charged annihilate or illuminated destiny.
Disclaimer: I have not lost GW in over a year. I was more interested in checking out the damage output during ID with different mods. For nodes 1-10, I think I got to ID once. That bums me out a bit. I've seen videos with RT getting 40k crits, and I wanted to see for myself. Will have to wait for tank tonight.
But I think the point of GW is that you can't complete it until you invest in your whole roster instead of just one toon. The fact that Resistance can one squad it without taking a hit probably irks them, but at least from their pov they are pushing TB on us now to make up for that.
I agree. Besides running a high lvl and geared Resistance squad, GW requires at least 2 if not 3 pretty good squads. Sometimes my resistance gets stuck and I switch to my arena, or for fun I use a squad like FO that I've built up but is sitting on the shelf most of the time. The devs admitted as much about resistance when the rework came out.
As for the OP, I was just pointing out how I'd like to try ID a few more times than I can right now. But, as I said, I see their logic.
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