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- The spirit. It is very hard to defeat, and it stun enemies easily.
"Iceninja;c-1825521" wrote:
The spirit. It is very hard to defeat, and it stun enemies easily.
Don't forget that +100% Offense while foresight is up ?- Whatelse73Seasoned VeteranIn the Sith Raid, you want Asajj lead and the 5th to be Talia because of her heal on basic.
During today's GA I used Asajj lead with Zombie, Daka, Talia and Acolyte. That saved MT and Spirit for my Rex/Wampa team to do harsh and terrible damage. It was quite enjoyable.
In TW Acolyte would be better on defense. I suppose Spirit could work there too, but I haven't used her on the defensive side yet. "YKMisfit;c-1826050" wrote:
"Bill0207;c-1825912" wrote:
For the sith raid use talia and for anything else use spirit
And leave out Zombie and use both for the Rancor.
Lol who does rancor anymore"YKMisfit;c-1826050" wrote:
And leave out Zombie and use both for the Rancor.
CLS (L), RHan, NS Spirit. Hit Auto. Then go make a sandwich."SemiGod;d-200382" wrote:
Besides the main 4 MT, Asajj, daka, and Zombie. What would be the best character for the 5th slot? Spirit, Talia, Initiate? The team would be used for Raids, TW & GW.
Chopper."Iceninja;c-1825521" wrote:
The spirit. It is very hard to defeat, and it stun enemies easily.
Agreed.- Spirit hands down.
"SemiGod;d-200382" wrote:
Besides the main 4 MT, Asajj, daka, and Zombie. What would be the best character for the 5th slot? Spirit, Talia, Initiate? The team would be used for Raids, TW & GW.
For HAAT, Forget the zombie. use Talzin, Daka Asajj (5 Zetas desirable, Great mother, Rampage and Serving again obligatory,) and two any more, preferably two of paper preferentially not being the Talia.
For the sith Raid there are two configurations:
P3: Talzin (L), Asajj, Daka, Zombie and one more paper (again avoid Talia for this)
P4: Asajj (L), Talzin, Daka, Zombi and Talia (no role, all g12 preferred)
For the TW, I particularly find it more solid to use the P4 configuration in defense, it already sets a nice trap for unsuspecting troopers.
For GW, prefer Assaj Lider, since it increases the attack in addition to causing a shift meter removal, this can cause you to defeat several teams in sequence without major problems, since after the first victory your turn meter will be charged .
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