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- Depends on where you're using him. With that 70 turn cooldown he seems more for raids. Bb8 can expose and Rey can't so I'm thinking she's the one who gets replaced
- I would go with Finn lead, Resistance Trooper, Poe, R2 and BB8. R2 adds droid synergy, potency and stealth, the others expose and BB8 tries to get illuminated destiny off cooldown, but with stuff like taunt and tenacity up it probably won't work all the time
- Of course this is speculation, but i cant see bb8 helping resistance too much when another exposer or plug and chug toon could be used instead.
- Krjst0ffSeasoned Newcomer
"makagarahum;c-1280379" wrote:
Bb8 can expose and Rey can't so I'm thinking she's the one who gets replaced
This. If you really want to fit in BB8.
If the remaining team has enough potency, you may not even need the additional Expose from BB8, and then the DPS Rey deals is better.
Unless that 70 cooldown ability is somehow relevant in arena or GW, I'm don't think BB8 will get a spot on my Resistance team. - I'm hoping there's some future synergy that will make BB8 really good, but unfortunately, I'm not seeing it right now.
If using Covert Data Transfer gave tm to all resistance/droids based on how many allies had Secret Intel, not just BB8, then he might be pretty decent. It wouldn't make him a Thrawn or DN or CLS, not by a long shot. But it would give Resistance a backup tm engine, albeit much slower than their Finn zeta expose engine. And they really need a backup, secondary thing going for them, because right now, they've got flat out nothing if they're not getting tons of extra turns. And half the mechanics in the game easily interrupt their TM abuse.
Also, 70 turn cooldown?? I mean... maybe there's something coming down the line that will synergize and make this easier to use, but right now it seems crazy for an ability that's nowhere near as strong as Annihilate.
Maybe a future character will have a 20% chance to expose an enemy each turn for each ally that has Secret Intel or something. - Secret Intel: "when an ally uses a special ability, they gain secret Intel for 3 turns, then the cooldown of illuminated Destiny is reduced by 1 for each ally with Secret Intel."
For in the first round everyone uses a special ability, and all 5 resistance will have Secret Intel. After that each character turn will remove 5 from the cooldown, or 25 per round. The 70 turn cooldown will be up in 3 rounds.
You would also remove another 2 per round from BB8 and R2 crits. - BB-8 is more useful to Resistance than just the exposes after the 70 turn cooldown. His Covert ability gives the character with it +25% potency. Especially helpful for those of us that don't have god potency mods.
And Maebalzurakin Nefarious above is correct. You have to read the ability carefully, but that cooldown will come down a lot faster than you think. - moving to proper thread location;
Squad and character strategy - @Maebalzurakin @NefariousBredd @Dretzle I get how the ability works, and if everything goes perfectly, yeah, sometime during the team's 3rd set of turns, ID will be ready to use. But in my experience, by the 3rd set of turns, a resistance team has already either won or lost. Either they've recovered from the enemy's opener and are rolling endless tm abuse, or they're mostly dead.
For a 70 cooldown ability, one that requires correct setup and good rng to reduce, I want something like Annihilate that permanently alters the battlefield. I want something that will let my team steal victories when I'm down 3 against 4 and it looks like it's all over.
I just want to win on offense. I don't care if Resistance are ever top notch on defense in arena. I just want to play my 5-10 matches per day and take #1 when it's my turn. But unfortunately, like what @Dexterous is saying, BB8 seems like a win harder character who doesn't do much to shore up current resistance weaknesses.
Give me a way to severely punish cleanses. I need that way worse than anything ID appears to bring to the team. - Yeah my guess is you probably won't get it off in arena, and if you did you had probably won anyway.
I think BB-8 might be more of the devs way of giving us a much easier chance of consistently beating GW. Unless his ability is similar to annihalate in which it resets every instance, you will definitely be able to have it ready for node 12, possible even both node 12 and 9, boosting your resistance team very significantly in that battle allowing for a much easier clearing of whichever node you are having trouble on.
It's almost like a free win button for 1-2 nodes in GW, which is all you really need.
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