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8 years ago
"Antares;c-1174385" wrote:"Bennehftw;c-1174380" wrote:
GK, Zariss, R2+2, Thrawn Zeta, and DN. Perfect time out team (aka defense team)
Oh, that sounds interesting! Wenn did you start playing? I also want to switch to a GK (L), zBarriss team, but was not sure which other toons to add. Do you win on offense easily with that team?
Offensively it leaves a bit to be desired, but it's similar to any triple cleanse team in that DN is your source of damage. Choose your fractured target wisely and watch the enemy team crumble.
But it plays extremely well on defense. Thrawn fracturing really any character putting them out of commission and ability blocking everyone tends to draw out a battle severely. If he fractures DN you're essentially just sitting there waiting for fracture to burn out. On defense this is precious time wasted. It's not counterless at all, but it's basically a large game of peekaboo, with one of your random characters out of commission at any time. Then when you think you got it you're either Ability blocked, stunned, or forced to hit GK/stealthed target. Resetting the entire cycle over again. Zariss consistently dispels, and with the tankyness of every character no one is getting one shotted, and Zariss can heal and put up defense up.
Protection recovery from Thrawn, and the HP and defense boost of his lead, Zariss, and R2 all increase his vitality immensely.
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