"EndallBeall;c-1444728" wrote:
I've just tried one team comp since I just zetad Wampa yesterday -
Talzin (L), Old Ben, Shore, Wampa, R2
Overnight I just dropped to 10, and I usually go to 20 with my JTR-Kenobis team. Reason I went with Talzin lead is the extra 30 speed and potency. Also modded her for speed, since I just need her to get the initial plague off. Maybe a very fast R2 would work too.
And after that it's a game of hide the Talzin/Wampa. R2 stealths, Shore and Ben tank, and Shore also heals for the matchups against other NS teams. I considered putting in GK, but he is terrible vs NS, and doesnt synergize well with Shore because of all the crit immunity. A fast Old Ben can get ability block off, which is very useful, and since I also have his taunt zetad, it was a no brainer for me.
I prefer Shore over GK when facing JTR teams. The pre-taunt means that JTR can't ability block or Chain attack my Talzin. Thrawn (L), Shore, Storm, Wampa, Talzin sounds good too, since the lead here at least benefits 3 instead of just the 1 with Talzin (L).
Not having a paper zombie in your Talzin team means that Troopers can't walk all over you too.
I like having Thrawn because if Talzin or Wampa gets stunned on Han's first shot, he can cleanse them, recover their protection and allow them to move immediately (and I believe this is what AI will do so). He can also make tanks more annoying with protection recovery or speed up Wampa. I think I'll try Thrawn, Storm, Shore, Talzin, Wampa. Hopefully Storm is viable with only 2 other empire allies. If not I may have to use GK even though he and Shore do not synergize well.