"scuba;889614" wrote:
Dots are unaffected by applying characters stats as to how much damage they do.
Except Kylo and raid bosses they remove 5% of max health of the character they are applied to.
How much culling blade or execute hits for is affected by characters stats. The base damage is determined by
Modifer - > set by ability level
Physical damage - > set by gear, level, stars, mods
Armor penetration - > set by gear
Opponents armor - > set by gear, level, stars mods. The higher the armor the less damage done.
The more base damage the more it is multiplied
The higher the physical critical chance and crit damage the more base damage is multiplied and more that damage is multiplied.
This makes sense. However, I'm thinking more in terms of in a battle how do you eyeball based on the amount of health a character has left and the number of buffs/debuffs whether to pull the trigger for a kill shot.