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2lucky4ujr's avatar
3 years ago

Bug with molevolence vs executor

About 4 days i cant win with my molevolence vs executor, it happend because piet passive skill work not correctly. In this skill said: " whenever a bounty hunter ally deals damage with a basic ability, they inflict target lock on the target enemy for 1 turn. The first time allies inflict target lock 20 times on enemies, each active enemy, enemies who are called in from reinforcements, or summoned, are inflicted with breach and target lock. These effects cant be dispelled, evaded, or resisted, and last until the end of the battle." But this skill started work not after 20 times. He start works after 10 times. Wht did u guys change if it start work like this? I lost many crystall because skill work not correctly!
  • Are you sure it isn't working correctly? This could simply be RNG. For instance, XB and Ig2000 (2x) specials both inflict target lock. Slave 1's basic also inflicts target lock and can attack up to 3 times. So if XB attacked with its special and called Slave 1 to assist, which is likely at R8, then that would be potentially 4 target locks alone.

    Then read the description in Vader's Bounty:
    Whenever a bounty hunter ally deals damage from a basic ability, they inflict target lock on the target enemy for one turn.

    So Slave 1 will try to inflict target lock anyway, then Executor will also inflict target lock, but they don't stack so it would just refresh it.


    If you suspect there is an issue, the best advice would be to record your next battle in case it happens again.
  • Target Lock can be applied again even if the target already has it. It can be easy to miss additional applications.
  • As everyone has said, there isn't a bug.
    You can reliably have all 20 target locks by first reinforcement.
    Executor is the meta right now.
    Negotiator, Malevolence, and High Relic Rebels are B tier

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