Dukekengi wrote:Wow. Obviously you just came here to bust on my suggestion instead of thinking of a way to make Bane better. I’d say thanks for the discussion but there was none. Just trashing it without offering any ideas
Clearly you have zero idea what the difference between "trashing" and "criticism" is. I pointed out some of the flaws in your ideas (no zeta on contract, difficult to animate passively) as well as in your reasoning (old toons getting overhauls).
Think before you post, I was trying to offer some insight. If the grammar police is what ticked you off, that was one sentence in my entire comment.
Dukekengi wrote:For example. Okay change it. Give him a count down like Rex where after a certain number of turns he activates it. Then maybe instead of 3 or 5. One on each and 2 on target or three for Jedi
Still doesn't address the issue of the animation. And when you say countdown, I assume you mean it starts on cooldown? If that's the case, that implies an ability granted by the contract, not a passive effect. Passive effect + animation = big unnecessary headache for developers.