Forum Discussion
- boomer8800Seasoned NewcomerCritDmg has a ! in the middle of *
- short answer - offense mods improve base damage, crit damage mods only increase damage when you get a critical hit
longer answer - offense mods improve every hit that you make and are taken into account before the crit damage bonus. Crit damage mods only increase the amount of damage you do when you score a critical hit. If you score a critical hit a crit damage set is better than an offense set. If you don't score a critical hit then an offense set is better. Because you need to crit to get the bonus from crit damage mods they are usually paired with a crit chance set. - Thank you.
- There's a number of things to take into account when deciding which set is better for you:
Crit chance
Damage multipliers on abilities
Offense increases from flat and % primary and secondary stats
First I will tackle ability damage multipliers. On Swgoh.gg, you will see a multiplier listed next to each rank of an ability. Abilities with higher damage multipliers will benefit more from stacking offense than those that have lower damage multipliers. To put it simply:
If an ability has a .85 multiplier, the 10% offense from the set will increase your damage by (10 * .85=) 8.5%, If it has a 2.1 multiplier, the 10% offense will increase your damage by 21% instead, whereas in both cases, the increase to your crit damage from a crit damage set would be 30%
So the 10% offense from the set only applies to your base physical/special damage. No matter how much extra you stack from primaries and secondaries on mods, you will only get 10% of your base stats added by this set bonus.
This means that as you get more 5.88% offense primaries, the value that the set gives you as a percentage starts to decrease from what it says to begin with. For example, everyone ends up with at least offense on their box mod, plus up to 3 more spots with it. So the initial value of an offense set is actually (100 / (105.88 / 10) = ) 9.4466%, and decreases with every offense primary and secondary you add to your character. (FYI, I've done the math, and a crit damage triangle is always better than an offense triangle outside of a Nihilus led team)
Finally, of course you only get value our of a crit damage set when you crit so crit chance is very relevant in determining which set is better for you.
Taking all that into account, here is a method for determining which set is best for your toon:
M * (100 / (( 100 + ( N * 5,88) + F + P) / 10))
(1 - (216 / 186)) * C
Where M us the damage multiplier on the toon's ability, N is the number of offense primaries you have, F is the sum of all your flat offense secondaries, P is the sum of all your percentage offense secondaries and C is your critical chance. If the result of the first formula is higher than the result of the second formula, then the offense set is better for you than crit damage, otherwise vice versa. - Since my more elaborate post got censored after only one edit, here at least is the formula:
Here is a method for determining which set is best for your toon:
M * (100 / (( 100 + ( N * 5,88) + F + P) / 10))
(1 - (216 / 186)) * C
Where M us the damage multiplier on the toon's ability, N is the number of offense primaries you have, F is the sum of all your flat offense secondaries, P is the sum of all your percentage offense secondaries and C is your critical chance. If the result of the first formula is higher than the result of the second formula, then the offense set is better for you than crit damage, otherwise vice versa. - To reiterate some of the theory behind the formula (by which I am using the scientific version of the word theory as opposed to the common understanding of it. In other words, it's an explanation of logic rather than a supposition being made) seems like a good idea.
The offense increase from the offense set is only based on the base physical/special damage a character has rather than their total after mods are taken into account, so every additional offense primary and secondary decreases the value of your offense set.
For example, every set of mods ends up with at least one offense primary on their box mod, which means that your 10% offense set does (at best) (100 / (105.88 / 10) =) a 9.445% increase. based on that.
However there is another factor that weighs heavily on this: Damage multipliers. If an ability has a .85 damage multiplier, an offense set will actually only give you (10 * .85 = ) 8.5% more damage. Whereas an ability that has a 2.1 multiplier will give you (10 * 2.1 = ) 21% more damage.
Now crit damage is obviously only beneficial when you crit, and has the added advantage of being calculated after the damage multiplier so has a much less complicated formula.
So my formulas in the above post are constructed to give a view of the % damage increase each set bonus would give you on average, and obviously the higher % is the better one. - Where does one find the damage multiplier?
"Riktoven;c-1222116" wrote:
Where does one find the damage multiplier?
The only place I am aware of to find the damage multiplier for an ability is on the character ability descriptions on swgoh.gg- Oh, I forgot to restate:
By the math, a crit damage triangle is always better than an offense triangle unless you are under a Nihilus lead, so all calculations are done with that in mind. Without one, the value of the crit damage set increases greatly. "Tromedlov13;c-1222033" wrote:
short answer - offense mods improve base damage, crit damage mods only increase damage when you get a critical hit
longer answer - offense mods improve every hit that you make and are taken into account before the crit damage bonus. Crit damage mods only increase the amount of damage you do when you score a critical hit. If you score a critical hit a crit damage set is better than an offense set. If you don't score a critical hit then an offense set is better. Because you need to crit to get the bonus from crit damage mods they are usually paired with a crit chance set.
Great sum up!
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,726 PostsLatest Activity: 23 hours agoRelated Posts
Recent Discussions
- 23 hours ago
- 2 days ago
- 3 days ago