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7 years ago
"Ruprecht;c-1572407" wrote:"DarkHelmet1138;c-1572359" wrote:"Ruprecht;c-1572355" wrote:"DarkHelmet1138;c-1572338" wrote:
You may want to put vaders tie in the starting lineup. I would keep botht ties. That gives yiu three ships that can tl. Try and get as many ships tl as possible but at least a two or three. Call fett in for your first reinforcement and use his aoe. This is equivalent to four or five attacks depending on how many tl ships. Fett also tanks for you. If you can get fetts other special off it should also weaken the enemy a lot too. Either either way it should help you chip away at them. If you can take out the weak ones after that and gain an advantage. If not, it should weaken them enough to have Tarkin's ultimate finish them off. This strategy still works in arena so it should work here too.
Thank you I will keep that in mind. I don't have the credits to lvl up slave one atm.
My starting lineup is Vader, tfp and fo tfp. Reinforcements are geo soldier and maul.
I have silencer on the bench and sometimes I try that ship instead of one of the other reinforcements.
The skills of the executrix are maxed out but that swarm does too little damage because the opponents ships are too good.
I never destroyed more than one ship.
Although all of my pilots are at least gear 8, have mods on them and most of them are well skilled.
This challenge is simply imbalanced.
Is the issue with the challenge that it's 3 v 5 now? It used to be 5 v 5 but I beat it long ago. But fetts aoe should help regardless. Fives has the same type of attack but can't use him here.
Yeah the 3v3 might be the issue.
Because after a complete round the AI destroyed one of my ships and with their first reinforcement in round two they destroy my second ship.
There's no coming back from that.
The opponents ships are way too strong for 3v3 at this particular lvl.
Well 3v5 would be worse. It looks like they did remove two of tge enemy ships as well then. You may need a tankier ship to start out. If you use all glass cannons, you can lose pretty quickly, though that has always been the case. Also you can be down a ship and come back. Using the strategy I outlined above can weaken multipe ships when fett comes in. He also taunts and retaliates which spreads tl since he puts it on with his basic. Between his aoe and Tarkin's special that should knock out most of the enemies. But the damage likely depends on how high you have tarkin and fett geared. And I don't believe the 5 star cap ship challenges were ever super easy as in day one of ships content. I think the limit for me was having enough ds ships at enough star count. By then I had the pilots pretty well geared so it wasn't super hard but if I had just done star count and tried to use lvl 60 g5 ships, I doubt I would have gotten far. I'm nit denying the changes made it harder for some but it likely made it easier for others. For example, if you had 7 ships that qualify and they are all moderately upgraded, then it likely got harder. If you had 7 ships and 3 were upgraded really well and the other 4 were crap, it likely got easier. The point is there are always winners and losers for every change.
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