Forum Discussion

minetaridge2's avatar
8 years ago

Carbonti daily challenge

It shows a max of 7. Has anyone ever gotten 7?
  • "StarSon;c-1143642" wrote:
    "Scorpio0193;c-1143634" wrote:
    "StarSon;c-1143595" wrote:
    "Scorpio0193;c-1143573" wrote:
    Am I the only one that remembers before we could sim it? When everyone complained that the challenges were too hard? Now they are easy and you can sim them. Basically get free stuff, and you complain it's not enough? I swear, half the community just wants everything for free and when they get it, they will complain that they want more if it.


    Yes, you are. Because they were too hard for like a day. The complaints prior to sim was that they were so easy, you had to waste a few minutes to auto, and Sunday's it would take an hour of not playing, just hitting auto and looking away. At one point there was a patch, and suddenly the STR challenge was very nearly impossible. They brought them back in line, and we went back to complaining about the time spent on auto.

    Also, in this case we've always gotten them for free. But shortly after revamping them, causing an overall decrease in the number of carbantis everyone gets each week, we now have an incredible amount of carbantis needed. GK needed 450, R2 200, Thrawn 350, Phoenix squad needs an insane amount of them. The demand for them keeps going up, and rather than increase the supply to match they decrease the supply to try to force us to pay.


    That patch lasted longer than "a day." I was one of the group not complaining, because I still beat it. So now the demand increases, but we don't have enough, big deal. They want you to pay, so what. It is still a business that is required to make money. We (as a community) complained about the credit crunch and we complain about great crafting. We complain about time. We complained when GW was too easy then it was too hard... Now I don't know, I see both complaints. People complain about the meta, I can't beat this or that. This team is impossible. We need sim for free bronze packs... I swear if the community has one thing they agree on, it's the ability to complain and cry it's not fair. If it's so bad, find another F2P game that's better balanced or go learn to program and build one. I read a post last night, "change the meta or me and a group of 20 friends are going to quit." So you either need to put in time or pay to advance, that's how the game works. It's how the devs make money and get paid. Come up with a better business model if you think there is one.


    I was here for it, the difficulty did not last more than a single challenge day (meaning no more than 3 actual days). I don't care that they want me to pay (I do) or that they need to make money (they do that too). Lots of complaints are unwarranted, but not all of them are.

    If they needed to increase revenue or shut down, then sure. But when they already make around US$10M/month, squeezing us for something like Mk 3 Carbantis is very weird, and creates a useless tension. Why increase demand and decrease supply for such an early game piece? We already have plenty of other bottlenecks, why add one more? Only reason is pure greed, and that's messed up, and compounded by the absolutely atrocious level of communication.


    I was too. And I remember the complaints lasting about a week. You may be right, they may have changed it all after the first complaints, but that's not how I recall it.

    I don't know where you got they may 10M a month, Think Gaming estimates their revenue around 3.8M a month, that's including from advertisers. However that is before paying out the app store, employees, and any other expenses inherent to running a business. To the argument that it's pure greed, well that's what capitalism is. It's built in greed of the business and investors, and on innovation of competition. Plus part of that revenue must cover loses in other areas. And let's not forget, we have reached a time that everyone wants a bonus every year for any moderate success (or even meeting status quo) of their jobs.
  • "Scorpio0193;c-1143661" wrote:
    "StarSon;c-1143642" wrote:
    "Scorpio0193;c-1143634" wrote:
    "StarSon;c-1143595" wrote:
    "Scorpio0193;c-1143573" wrote:
    Am I the only one that remembers before we could sim it? When everyone complained that the challenges were too hard? Now they are easy and you can sim them. Basically get free stuff, and you complain it's not enough? I swear, half the community just wants everything for free and when they get it, they will complain that they want more if it.


    Yes, you are. Because they were too hard for like a day. The complaints prior to sim was that they were so easy, you had to waste a few minutes to auto, and Sunday's it would take an hour of not playing, just hitting auto and looking away. At one point there was a patch, and suddenly the STR challenge was very nearly impossible. They brought them back in line, and we went back to complaining about the time spent on auto.

    Also, in this case we've always gotten them for free. But shortly after revamping them, causing an overall decrease in the number of carbantis everyone gets each week, we now have an incredible amount of carbantis needed. GK needed 450, R2 200, Thrawn 350, Phoenix squad needs an insane amount of them. The demand for them keeps going up, and rather than increase the supply to match they decrease the supply to try to force us to pay.


    That patch lasted longer than "a day." I was one of the group not complaining, because I still beat it. So now the demand increases, but we don't have enough, big deal. They want you to pay, so what. It is still a business that is required to make money. We (as a community) complained about the credit crunch and we complain about great crafting. We complain about time. We complained when GW was too easy then it was too hard... Now I don't know, I see both complaints. People complain about the meta, I can't beat this or that. This team is impossible. We need sim for free bronze packs... I swear if the community has one thing they agree on, it's the ability to complain and cry it's not fair. If it's so bad, find another F2P game that's better balanced or go learn to program and build one. I read a post last night, "change the meta or me and a group of 20 friends are going to quit." So you either need to put in time or pay to advance, that's how the game works. It's how the devs make money and get paid. Come up with a better business model if you think there is one.


    I was here for it, the difficulty did not last more than a single challenge day (meaning no more than 3 actual days). I don't care that they want me to pay (I do) or that they need to make money (they do that too). Lots of complaints are unwarranted, but not all of them are.

    If they needed to increase revenue or shut down, then sure. But when they already make around US$10M/month, squeezing us for something like Mk 3 Carbantis is very weird, and creates a useless tension. Why increase demand and decrease supply for such an early game piece? We already have plenty of other bottlenecks, why add one more? Only reason is pure greed, and that's messed up, and compounded by the absolutely atrocious level of communication.


    I was too. And I remember the complaints lasting about a week. You may be right, they may have changed it all after the first complaints, but that's not how I recall it.

    I don't know where you got they may 10M a month, Think Gaming estimates their revenue around 3.8M a month, that's including from advertisers. However that is before paying out the app store, employees, and any other expenses inherent to running a business. To the argument that it's pure greed, well that's what capitalism is. It's built in greed of the business and investors, and on innovation of competition. Plus part of that revenue must cover loses in other areas. And let's not forget, we have reached a time that everyone wants a bonus every year for any moderate success (or even meeting status quo) of their jobs.


    The free data from Think Gaming is iOS only, and Android users spend more than iOS. It is the most profitable mobile game EA has, and has been for a year. I will not dispute that they need to make money, because of course they do.

    But what does squeezing us for carbantis actually accomplish? Maybe a few thousand in crystal sales, and a bunch of jaded customers. Clearly it's working, but it doesn't mean we shouldn't complain about it in the meantime.
  • "StarSon;c-1143670" wrote:
    "Scorpio0193;c-1143661" wrote:
    "StarSon;c-1143642" wrote:
    "Scorpio0193;c-1143634" wrote:
    "StarSon;c-1143595" wrote:
    "Scorpio0193;c-1143573" wrote:
    Am I the only one that remembers before we could sim it? When everyone complained that the challenges were too hard? Now they are easy and you can sim them. Basically get free stuff, and you complain it's not enough? I swear, half the community just wants everything for free and when they get it, they will complain that they want more if it.


    Yes, you are. Because they were too hard for like a day. The complaints prior to sim was that they were so easy, you had to waste a few minutes to auto, and Sunday's it would take an hour of not playing, just hitting auto and looking away. At one point there was a patch, and suddenly the STR challenge was very nearly impossible. They brought them back in line, and we went back to complaining about the time spent on auto.

    Also, in this case we've always gotten them for free. But shortly after revamping them, causing an overall decrease in the number of carbantis everyone gets each week, we now have an incredible amount of carbantis needed. GK needed 450, R2 200, Thrawn 350, Phoenix squad needs an insane amount of them. The demand for them keeps going up, and rather than increase the supply to match they decrease the supply to try to force us to pay.


    That patch lasted longer than "a day." I was one of the group not complaining, because I still beat it. So now the demand increases, but we don't have enough, big deal. They want you to pay, so what. It is still a business that is required to make money. We (as a community) complained about the credit crunch and we complain about great crafting. We complain about time. We complained when GW was too easy then it was too hard... Now I don't know, I see both complaints. People complain about the meta, I can't beat this or that. This team is impossible. We need sim for free bronze packs... I swear if the community has one thing they agree on, it's the ability to complain and cry it's not fair. If it's so bad, find another F2P game that's better balanced or go learn to program and build one. I read a post last night, "change the meta or me and a group of 20 friends are going to quit." So you either need to put in time or pay to advance, that's how the game works. It's how the devs make money and get paid. Come up with a better business model if you think there is one.


    I was here for it, the difficulty did not last more than a single challenge day (meaning no more than 3 actual days). I don't care that they want me to pay (I do) or that they need to make money (they do that too). Lots of complaints are unwarranted, but not all of them are.

    If they needed to increase revenue or shut down, then sure. But when they already make around US$10M/month, squeezing us for something like Mk 3 Carbantis is very weird, and creates a useless tension. Why increase demand and decrease supply for such an early game piece? We already have plenty of other bottlenecks, why add one more? Only reason is pure greed, and that's messed up, and compounded by the absolutely atrocious level of communication.


    I was too. And I remember the complaints lasting about a week. You may be right, they may have changed it all after the first complaints, but that's not how I recall it.

    I don't know where you got they may 10M a month, Think Gaming estimates their revenue around 3.8M a month, that's including from advertisers. However that is before paying out the app store, employees, and any other expenses inherent to running a business. To the argument that it's pure greed, well that's what capitalism is. It's built in greed of the business and investors, and on innovation of competition. Plus part of that revenue must cover loses in other areas. And let's not forget, we have reached a time that everyone wants a bonus every year for any moderate success (or even meeting status quo) of their jobs.


    The free data from Think Gaming is iOS only, and Android users spend more than iOS. It is the most profitable mobile game EA has, and has been for a year. I will not dispute that they need to make money, because of course they do.

    But what does squeezing us for carbantis actually accomplish? Maybe a few thousand in crystal sales, and a bunch of jaded customers. Clearly it's working, but it doesn't mean we shouldn't complain about it in the meantime.


    I did not know that about Think Gaming. Is that for everything on it? Or this game specifically?

    We complain about everything though. Maybe it's a different perspective. When I was in the service we were always told it's fine to bring up a problem, as long as you can bring a solution (to still accomplish mission obviously), so when I just see complaints that it's just not fair but not willing to bring something to the table other than "we should get/deserve this" I see it as just complaints because sometime isn't happy. They could introduce new gear, but we would get the same complaints, especially if there is a high demand but only available in one hard mode node. As I see it, there is a high demand for something that is available from challenges and six different nodes. Not to mention purchase and raids.
  • "Scorpio0193;c-1143687" wrote:
    I did not know that about Think Gaming. Is that for everything on it? Or this game specifically?


    I believe it is the same for all games on Think Gaming's website. If you want full data you have to pay.

    We complain about everything though. Maybe it's a different perspective. When I was in the service we were always told it's fine to bring up a problem, as long as you can bring a solution (to still accomplish mission obviously), so when I just see complaints that it's just not fair but not willing to bring something to the table other than "we should get/deserve this" I see it as just complaints because sometime isn't happy. They could introduce new gear, but we would get the same complaints, especially if there is a high demand but only available in one hard mode node. As I see it, there is a high demand for something that is available from challenges and six different nodes. Not to mention purchase and raids.


    I agree we complain about everything, and sometimes it is too much. But we are not in the military here, we are (sometimes paying) customers, and it is disheartening how little they appear to actually care what we think.

    They will definitely introduce new gear, which only exacerbates the issue. The Mk3 Carbanti is an early game piece of gear. Why is that becoming so much harder than it was 6 months ago? It makes no sense. I have been playing for a year and a half, and I'm still farming the same 3 things: Carbantis, Stun Gun, Stun Cuffs. And now carbantis are all of a sudden in short supply.
  • I would think it's because those are the easier pieces to get (as far as availability and purple gear). It's basically a grind that F2P and lower levels can make. I mean, there are still plenty of lvl 85 players that struggle on LS9 hard mode. I honestly haven't noticed a change in drop rate, but haven't paid much attention to it either. I still push one toon at a time in gear. But there is at least one player with all G11 toons. And enough higher players with maxed out toons requiring those same pieces that it's doable. There are even F2P guys that have made the grind without complaint. So it isn't as if it's unattainable.
  • sorry to interrupt you two love birds.....but there's two ways of going about making more money rather than trying to squeeze more money out of existing players:

    1. attract new players
    2. create new, better and innovative content to keep people playing, rather than quitting.
  • "Rapid;c-1143787" wrote:
    sorry to interrupt you two love birds.....but there's two ways of going about making more money rather than trying to squeeze more money out of existing players:

    1. attract new players
    2. create new, better and innovative content to keep people playing, rather than quitting.


    I believe the game is still attracting new players (hard to get a real statistic because so many have alts).

    And most players are not quitting to my knowledge, at least not at levels that it is hurting revenue. And there is still the majority of F2P players.