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SJack76's avatar
7 years ago

Changes to the pillars since publication?

Hi

As a fairly new player working my way through the “pillars” (I just got Phoenix to 7* except Sabine who is still at 3*)

I was wondering if some of the “side projects” are still relevant given all the other options that have been released since.

For example do I need Lando? Surely there are so many other options now that old republic are available and needed for Revin.

Not that I will be able to get revin for about 2 years 🤣

Welcome any thoughts on who isn’t as necessary and why.

13 Replies

  • "JediKnight_MarkRyan;c-1671572" wrote:
    "papy72;c-1671254" wrote:
    "HyperCalm1;c-1671245" wrote:
    "Trystan_Spyder;c-1671231" wrote:
    The big mistake a lot of newer players make is assuming that you need one team that can go all the way thru GW by themselves. This is decidedly untrue. You're allowed to use your whole roster - take advantage of it. If some guys get beat up, sit them a node or two. If you're looking at a dangerous team, maybe send in a softer squad to soak up some opening hits. Remember that if the opening rounds go horrible due to bad RNG, retreat and try again.

    It will take some time before you will have one team that can just waltz through. And usually by then you're almost to the sim point and it all becomes rather pointless.


    This is great advice, I did the same to make it through at least one node almost every day.


    Yeah I do use suicide squads and retreat/retry strategies.


    Starr GW with a low power squad... the game decides how hard your next battle is based on your teams power. So instead of starting out with your best 50k power team start out with a simple 30k team that can still beat it.

    Are you sure about this? I've not heard anything like it before.

  • "papy72;c-1671796" wrote:
    "JediKnight_MarkRyan;c-1671572" wrote:
    "papy72;c-1671254" wrote:
    "HyperCalm1;c-1671245" wrote:
    "Trystan_Spyder;c-1671231" wrote:
    The big mistake a lot of newer players make is assuming that you need one team that can go all the way thru GW by themselves. This is decidedly untrue. You're allowed to use your whole roster - take advantage of it. If some guys get beat up, sit them a node or two. If you're looking at a dangerous team, maybe send in a softer squad to soak up some opening hits. Remember that if the opening rounds go horrible due to bad RNG, retreat and try again.

    It will take some time before you will have one team that can just waltz through. And usually by then you're almost to the sim point and it all becomes rather pointless.


    This is great advice, I did the same to make it through at least one node almost every day.


    Yeah I do use suicide squads and retreat/retry strategies.


    Starr GW with a low power squad... the game decides how hard your next battle is based on your teams power. So instead of starting out with your best 50k power team start out with a simple 30k team that can still beat it.

    Are you sure about this? I've not heard anything like it before.



    You have not heard about it because it is wrong.
  • My Phoenix are mostly level 80 and 7*, g8 except Ezra who is g9

    I can complete GW with just them 2 out of 3 times

    Usually if I can’t its because some ridiculous team shows up that wipes my entire roster

    Yesterday I got a Traya led Sith team including nihilus and Sion, with zeta Vader and boba fett

    Needless to say they whipped me so badly I barely got a shot in ?

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