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CG_Ashoka's avatar
8 years ago

Character Strategy - Darth Traya

UNIT NAME: Darth Traya
ALIGNMENT: Dark
CATEGORIES: Sith, Support
Sith support who punishes enemies for relying on others




ABILITIES:

Basic: DECEPTIVE STRIKE



FINAL TEXT: Deal Special damage to target enemy and Daze them for 2 turns. Traya inflicts all debuffs on allies to target enemy for 1 turn. If any debuffs were inflicted, reduce the cooldown of Saber Storm by 1.


Special 1: SABER STORM


FINAL TEXT: Deal Special damage to target enemy and inflict Tenacity Down for 2 turns. If Traya has full Health, deal damage an additional time and inflict Ability Block for 2 turns. If the target is Buffed, deal damage an additional time and inflict Healing Immunity for 2 turns. This attack can't be Evaded. (Cooldown 4)

Special 2: ISOLATE



Dispel all buffs on target enemy, increase their cooldowns by 1, and inflict Isolation on target enemy until another enemy is Isolated or Traya is defeated. Reduce target ally's cooldowns by 1 and grant them Protection Up (50%) until the end of the encounter. Isolation can’t be Copied, dispelled, or Resisted. This attack can't be Evaded. (Cooldown 4)

Isolation: Can't gain buffs*; can't attack or gain positive effects out of turn; allies can't attack or gain positive effects during this unit's turn. Used against Raid Bosses: Can't gain buffs; characters attacking this unit gain Critical Damage Up and Health Steal Up for 1 turn

*Positive effects include:

  • Turn Meter Gain
  • Health Recovery
  • Protection Recovery
  • Assist Attack
  • Buffs
  • Revive
  • Ally Dispel
  • Health Equalization
  • Cooldown reduction


Leader: LORD OF BETRAYAL


FINAL TEXT: (ZETA) Sith allies have +40% Critical Avoidance and +40% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health, this damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn.

Unique: COMPASSION IS WEAKNESS
FINAL TEXT: (ZETA) When an ally suffers a debuff, Darth Traya gains +10% Bonus Protection (stacking) until the end of her next turn. At the start of each Sith ally's turn, Traya dispels all debuffs on them and deal damage equals to 5% of their Max Health for each debuff dispelled. When allied Darth Nihilus or Darth Sion are Critically Hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.

86 Replies

  • "Chaoscore;c-1476999" wrote:
    I think Zader with Wampa and maybe Sidius will do considerable damage to Traya teams due to her unique. But then she inflicts all DoTs on a single enemy... RIP


    It would only be 1 dot
  • "GildoMcFlay;c-1477218" wrote:
    "MrGrips;c-1476724" wrote:
    And I think its likely her lead will keep her Sith tanks up better than palp's lead, as healing outside their own turns will really make a difference.


    EP vs Traya? I think Traya vs Traya is going to be what you need to start theory crafting around lol.


    EP lead will still be the standard before Traya lead even gets moving DN will be set to blow somebody up under EP. Traya as a support will help get DN rolling. You will be playing down a toon from the start.
  • "Olddumper;c-1477508" wrote:
    "GildoMcFlay;c-1477218" wrote:
    "MrGrips;c-1476724" wrote:
    And I think its likely her lead will keep her Sith tanks up better than palp's lead, as healing outside their own turns will really make a difference.


    EP vs Traya? I think Traya vs Traya is going to be what you need to start theory crafting around lol.


    EP lead will still be the standard before Traya lead even gets moving DN will be set to blow somebody up under EP. Traya as a support will help get DN rolling. You will be playing down a toon from the start.



    The team you're thinking of beating Traya lead with is EP(L) , Nihilus,Sion,Traya,Vader right? Thats only one tank protecting your Nihilus. Could be problematic, especially since you're turbocharging the enemy's Traya.

    EP isn't very useful himself in this matchup, so IMO his team starts sort of down one. Traya lead gets to have a more useful fifth... wonder who that should be.
  • What do you guys think of a Thrawn lead team with Thrawn/Tarkin/DN/ST/DT? That seems to me like it might be a possible counter to Traya. Unlike in the case EP lead, there isn't as much tm from debuffs to fuel the opposing team. Moreover, by switching tm with DT to lead off the match, you can push cds up, then reset again with DN. Tarkin follows by draining even more tm. For every debuff inflicted on your team, you gain tm, and maneuver adds even more tm.

    The difference in CDs and tm might be enough to give this Thrawn lead team the edge.

    Of course, thrawn attacking out of turn in fracture will get ugly fast. Plus traya will gain lots of offense. But she only has a basic to toss at ST, who can then maneuever off the debuffs and isn't going to get crit on anyway.

    It's all theory crafting until I try it out, but I can't think of a better counter atm.
  • Another possibility is almost the same comp, but with Stormtrooper instead of Tarkin. So Thrawn/Stormtrooper/DN/Shore/DT. Stormtrooper's taunt removes tm from the opposing team. Sure his defense up kills your team's offense, but imo that doesn't matter, because this team doesn't win by virtue of high damage. It wins from deathmark and annihilate. Storm would suck tm and give you the lasting power to plough into an annihilate, followed up with several deathmark.
  • "MrGrips;c-1478302" wrote:
    "Olddumper;c-1477508" wrote:
    "GildoMcFlay;c-1477218" wrote:
    "MrGrips;c-1476724" wrote:
    And I think its likely her lead will keep her Sith tanks up better than palp's lead, as healing outside their own turns will really make a difference.


    EP vs Traya? I think Traya vs Traya is going to be what you need to start theory crafting around lol.


    EP lead will still be the standard before Traya lead even gets moving DN will be set to blow somebody up under EP. Traya as a support will help get DN rolling. You will be playing down a toon from the start.



    The team you're thinking of beating Traya lead with is EP(L) , Nihilus,Sion,Traya,Vader right? Thats only one tank protecting your Nihilus. Could be problematic, especially since you're turbocharging the enemy's Traya.

    EP isn't very useful himself in this matchup, so IMO his team starts sort of down one. Traya lead gets to have a more useful fifth... wonder who that should be.


    I would actually be interested in this. The EP teams would get a ton of turns because Traya would dispel all those debuffs. Is that enough to make up for being outmatched everywhere else? Maybe...

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