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8 years ago
"JediGhost117;826920" wrote:"6The6Bull6;823475" wrote:"JediGhost117;822906" wrote:"6The6Bull6;822126" wrote:"JediGhost117;821613" wrote:"Tuftedpaper85;819101" wrote:"JediGhost117;817771" wrote:"Tuftedpaper85;817269" wrote:"JediGhost117;816555" wrote:"Tuftedpaper85;815856" wrote:"JediGhost117;815533" wrote:"Durango;815495" wrote:"Lasserini;801196" wrote:
Thank you for creating Baze + Chirrut. I would in particular like to praise the balance testing efford that went into tuning the abilities and skillset.
If your ambition was to create 2 new chars that belong in every single team and vastly outperforms everything else then you have succeeded. If you on the other hand are trying to create a balanced, diverse and interesting game then you should probably start testing things before you push them to live-servers.
Powercreep to ensure profit is expected and a part of these games -- Those two are so far ahead of the previous content that incompetence is the only fitting description I can find (sorry).
I totally don't see what you mean.
https://www.youtube.com/watch?v=nPnS7kVmVd8
That's perfectly well balanced.
/sarcasm
And Wiggs was? At least Chaze isn't pulling over 30k on their hits. They are just very enduring and any dispeller and ability block would ruin this. I'll give you the advice that we all got when we had the same complaint about Wiggs. Dispel them, buff immunity both, ability block Chirrut, and viola they are as good as dead.
Did you watch the above video? Try to solo an arena match with just wiggs and watch them not win because they're just two attackers with a lot of damage and speed but low health and small utility. With Chirrut and baze you basically have an arena team's worth of skills packed into two characters--dispeller, cleanser, healer, taunter, counterer, attacker
And your point? I had this same complaint about Wiggs being too strong of a combo months ago and now that they released two toons that deservadly have strong synergy you suddenly have a problem with them. Two person synergies will only work when every toon in the game has a pairing. So if they nerf Chaze they better nerf Wiggs too. That's the only fair way to do this now.
I think I made my point pretty clear. Wiggs are very strong attackers but that just it; they're just attackers which is an incomplete part of an arena team. Baze and Chirrut together provide you with a healer, cleanser, tenacity up provider, attacker, taunter, and dispeller. That's a whole arena team's worth of skills put into two characters.
I've been saying on many other threads for the past several months that power creep is an issue. Don't say that all of a sudden I'm taking an issue with two new characters having ridiculous skillsets
Your point would only be relavent if you advocate for Wiggs being OP as well. Chaze has all of that utility, but with one ability block and either Shock or buff immunity, they go down fast. Wiggs on the other hand doesn't care about those except for ability block in the second go around for them. They are extremely fast with quick cooldowns while Chaze is relatively slower and relies on counter attacks to be that powerful.
If Biggs had another move that had a mass dispel and wedge cleansed and provided tenacity up then yes, I would be advocating wholeheartedly for their nerfs. However, they don't do any of those. Wiggs has one role and thats to do heavy damage fast. They do that role better than anybody else but in that regard they're no different than Rey was several months ago or geonosian soldier before her.
Not to mention wiggs had several counters that existed before their rework. Aayla is great against them because she's tanky enough to take their damage and she'll stun wedge to slow him down. Sun fac is also decent against them as are droids, a Rex lead, and a few others. The only real counter to Chirrut and baze is boba, and he had to be completely reworked in order for that to happen..
This is untrue and you know it. How many toons in this game inflict ability block? That's Chirrut's counter and then take your pick of buff immunities that they have released recently that all go before Chaze. Chaze is actually very easy to counter as Maze doesn't dish out a lot of damage and Chirrut can be countered by even a Vader's basic. Wiggs on the other hand will go first 90% of the time unless you have a Raid Han or an extremely well modded TFP. Apart from these two, you have to have ShoreTrooper or Baze unless you want the fight to be 4v5 immediately. Wiggs is overpowered and deserves a nerf while Chaze doesn't. They actually should have strong synergy with each other while Wiggs most likely never even knew each other personally.
My chirrut is just as fast as Biggs and both go before almost every other toon on my shard. Vader doesn't counter chase because he cannot ability block chirrut without first dealing with baze taunt. Baze AOE also does huge damage against toon without buffs
So what is your point? The only viable counter for you is a cookie cutter squad that is better modded? Also, I've seen and fought plenty of Baze's and he's a chump for the damage he deals. The biggest annoyance with Baze is his start taunt which negates a lot of quick first turn damage squads. Also, B2 is a toon you seem to be forgetting.
That because I ignore b2 and kill him last, people say he is a counter to chase but he still sucks on defence and barely slows my team down. I actually just switched out my baze team for a vempire team. Empire plus ventress, she is so fast now she negates Insta taunt.
Hmm, tagging out B2, for Ventriss. I believe I have found why you are struggling. It doesn't matter how fast she is, the AI plays her worse than CUP. B2 at least gains TM for damage on your toons.
I don't struggle my point is b2 is actually quite useless in spite of all the love he gets. He is a massive liability on defence.
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